Chapter 10: Misc Info
Custom chapter titles
Chapter titles in FE8 are images and require a little more effort to get working compared to FE7, which is just straight text.
So, the easiest way to get your chapter titles in FE8 is to make the chapter title in FE7 and then do a few more things to get it in FE8.
Step 1: Make whatever your chapter title is supposed to be in FE8 in FE7 (using FEditor)
Step 2: Load up FE7 and get to this screen and pause the emulator:
Step 3: (I'm assuming you're using VBA) Go to Tools -> Map Viewer
Step 4: Find the right BG with the chapter title and click save and name it whatever you want and save it wherever you want.
Step 5: Open it in some sort of image editor (probably Usenti)
Step 6: Crop as little of the image as possible (try to just get the words for the title and a little extra room if you want) and save it as its own thing
Step 7: Open this template in Usenti
Step 8: Drop the chapter title in on top of the template in Usenti, match the background color of the pasted image with the color of the template (inkdropper on template background, then fill bucket on background of the title stuff).
Step 9: Save it (REMEMBER TO SAVE AS, NOT SAVE, SO YOU DON'T OVERWRITE THE TEMPLATE)
Step 10: Open the ROM in GBAGE, go to image controls and go to the chapter image you need to change (the chapter images should start at 1406/1407)
Step 11: Insert the image by clicking import a bitmap and make sure your checkboxes are the same as mine.
Step 12: Pick a new offset for the image in the event that the new title is bigger than the old one (you should pick a new offset anyway just to be safe).
Assuming all goes well, it should be inserted into the game now!
Remember to open up the ROM and make sure the image is aligned properly, if it's not open it up in Usenti and move the title to where you think it should be to make it look centered. When you're satisfied with where you moved it repeat the GBAGE insertion steps.
And if it's still not lined up right, just keep repeating the process until it looks right in the ROM.
If this sounds like a huge pain in wherever, then don't worry. Circles has got you covered. This ASM hack allows one to use text entries for titles like FE7. If you want to use pictures in your title cards or something, then the above method still exists.
Pay to Recruit Events
SETVAL 0x4 0x03E8 // this sets the amount of gold that must be paid (in this case, 03E8 in hex=1000)
CHECK_MONEY //stores current gold to slot 0xC
IFGE 0x0 0xC 0x4 // Do you have the money? Memory slot 0x4 has the money stored
EVBIT_F 0x3 // unknown, but necessary
Text(0x0B14) // this has a [Yes] command. Just use any text with a [Yes] command
SETVAL 0x7 0x1 // Stores 0x1 (yes) to slot 7
IFEQ 0x1 0xC 0x7 // If Slot C matches Slot 7
SLOTS_ADD 0x32 // Slot 2 = Slot 3 (what was in slot 3??)
SLOTS_ADD 0x43 // Slot 3 = Slot 4 (Slot 3 now = price)
GIVETOSLOT3 // Give Item in slot 1 to char in slot 3?? UNKNOWN
//CALL events that happen "if you have the money and you choose Yes". Better to include ENDB or things may screw up
//CALL events that happen "if you don't have the amount of money." The Yes/No choice isn't even displayed.
//CALL events that happen "if you DO have the money, but you said No".
Makes a glowing circle under the specific chracter for the specific amount of time
Changing the 0x100 modifies the quake but for the best earthquake results you might as well leave it be so it looks nice.
So, FE8 is a bit weird with music transitions in text. In FE7, you'd simply use multiple text slots. In FE8; however, you use only one. Here is how you do it.
Start your text events like normal:
Next it gets a bit interesting.
To specify the music you want to change to, use the following events:
If you want the music before the change to fade out a bit, use the following code before the music code:
Now, we're not done yet, next comes the tricky part. What you need to do next is open up your text editor.
In your text slot you need to add in this code to the specific area you want the music to change:
So, in the end, your text slot should look something like this.
So... Mycen said no, did he?[.]
What a shame.[.][A][X]
I'll join in my Gramp's place![.][A][X]