So I’m testing porting Staff of Ages over to FE8 (fun fact: It was supposed to always be an FE8 hack, I just didn’t feel like trying to learn FE8 eventing with its lack of documentation compared to 7, but now I want to give it a shot)
I’ve hit a two snags though that are preventing progress:
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I can’t for the life of me figure out what code I’m supposed to use for the “parchment” textboxes (or where I should be poking around, because I didn’t see any in Language Raws, and TEX6 isn’t a thing in FE8 apparently)
-
I can’t seem to make the scripted fighting work right.
[Spoiler=Fight data]CMDS
CriticalHit(0,40)
EndBattle
FIG1 0x5A 0xCB 0x00 //Because nothing is actually inserted character wise, so it’s just Gheb and Ismaire
[/Spoiler]
EA is telling me “No code names CMDS/_SAVEFORBATTLE/EndBattle found”, but I thought I set it up exactly how it’s supposed to be, so I’m not sure what’s up with that.
I’ve got EA v9.1.1 (which I think is the most up to date), so it’s without a doubt something dumb I’m doing (for the fighting stuff anyway, for the textbox I’m just not finding it)
Here’s the full (WIP) event file if needed)
[Spoiler=Event file data]
#include EAstdlib.event
EventPointerTable(0x07,ThisChapter)
ORG 0x1000200
ThisChapter:
POIN TurnBasedEvents
POIN CharacterBasedEvents
POIN LocationBasedEvents
POIN MiscBasedEvents
POIN Dunno Dunno Dunno
POIN Tutorial
POIN TrapData TrapData
POIN Units Units
POIN $0 $0 $0 $0 $0 $0
POIN BeginningScene EndingScene
Units:
UNIT Eirika 0x02 0x00 Level(1,Ally,False) [1,4] 0x00 0x00 0x01 T1 [IronSword] NoAI
UNIT 0x19 0x4B 0x02 Level(1,Ally,False) [1,3] 0x00 0x00 0x01 T2 [0x4B] NoAI
UNIT
T1:
REDA [4,8] 0x1 0x00 0x20 0x00 0x00
T2:
REDA [3,8] 0x1 0x00 0x10 0x00 0x00
T3:
REDA [19,4] 0x1 0x00 0x00 0x00 0x00
Enemies:
UNIT 0x68 0x05 0x00 Level(1,Enemy,True) [19,4] 0x00 0x00 0x01 T3 [IronSword] NoAI
TurnBasedEvents:
TurnEventPlayer(0x07,Oona1,1)
TurnEventPlayer(0x08,Oona2,2)
END_MAIN
CharacterBasedEvents:
END_MAIN
LocationBasedEvents:
END_MAIN
MiscBasedEvents:
CauseGameOverIfLordDies
END_MAIN
Dunno:
//DO NOT TOUCH
WORD $00
Tutorial:
//DO NOT TOUCH
WORD $00
TrapData:
END_MAIN
ALIGN 4
BeginningScene:
_LOAD1 0x1 Units
_Load1 0x1 Enemies
Text(0x0A,0x0903)//Soldier+Kalvesta
REMA
Text(0x35,0x0904) //Needs parchment box thing
REMA
Text(0x02,0x0905)//Seneca in the village
REMA
//0x0906 Seneca led his rebels…
Text(0x0A,0x0907) //Seneca meets queen
REMA
//Fighting shit goes here
//CMDS
//CriticalHit(0,40)
//EndBattle
//FIG1 0x5A 0xCB 0x00
Text(0x0A,0x0908) //Post regicide
REMA
Text(0x13,0x0909) //Guard tells belle to gtfo
Text(0x13,0x90A) //Seneca shows up and murks guard
REMA
//0x090B Originally seeing belle as an insignficant threat…
Text(0x18,0x090C) //Make good haste belle
REMA
ENUN
ENDA
EndingScene:
MNC2 0x1
ENDA
// Events
Oona1:
Text(0x90D) //Belle remember your training
REMA
ENDA
Oona2:
Text(0x90D) //Seek refuge behind me
REMA
ENDA
// Manual Movement
// Scripted Fights
// Units
// Shop Data
MESSAGE Events end at offset currentOffset
[/Spoiler]
Seth is also randomly making an appearance on the map, which is weird.