[FE8] Skill System v1.0 - 254 skills done, more on the way

Current status:

#define AcrobatID 1 //DONE
#define PassID 2 //DONE
#define CantoPlusID 3 //DONE
#define WaryFighterID 4 //DONE
#define SureShotID 5 //DONE
#define ProvokeID 6 //DONE
#define SaviorID 7 //DONE
#define MercyID 8  //
#define FrenzyID 9 //DONE
#define AdeptID 10 //
#define CantoID 11 //display only
#define CunningID 12 //display only
#define LethalityID 13 //display only
#define LunaID 14 //DONE
#define SolID 15
#define AetherID 16
#define AstraID 17 //
#define DisciplineID 18 //DONE
#define SwordbreakerID 19 //DONE
#define LancebreakerID 20 //DONE
#define AxebreakerID 21 //DONE
#define BowbreakerID 22 //DONE
#define TomebreakerID 23 //DONE
#define AegisID 24 //DONE
#define PaviseID 25 //DONE
#define DuelistsBlowID 26
#define DeathBlowID 27
#define DartingBlowID 28
#define WardingBlowID 29
#define CertainBlowID 30
#define ArmoredBlowID 31
#define VantageID 32 //
#define DesperationID 33
#define WrathID 34
#define CounterID 35
#define CounterMagicID 36
#define MiracleID 37
#define SwordfaireID 38 //DONE
#define LancefaireID 39 //DONE
#define AxefaireID 40 //DONE
#define BowfaireID 41 //DONE
#define TomefaireID 42 //DONE
#define CritUpID 43 //display only
#define SlayerID 44 //display only
#define SummonID 45 //display only
#define DanceID 46 //display only
#define LifetakerID 47
#define GaleforceID 48
#define RenewalID 49 //DONE
#define NiceThighsID 50 //DONE
6 Likes

MY BODY is QUIVERING IN EXCITEMENT

I misread “EXCITEMENT” as “EXCREMENT” but it still fits tbh. Time for me to switch to FE8.

3 Likes

What is “nice thighs”?

Nothing really. He’s just pointing out a nice pair of thighs.

4 Likes

Update: the “___ Blow” skills are done thanks to @Rossendale

Battle procs are now more or less modular: Adept, Luna, Aegis, Pavise, Sure Shot are all done. Astra is almost done, it just goes crazy when you get more than 2 astra activations. EDIT: This is now done too.

As you can see from the gif, different skills can have different animations, using the Skill Animation Creator: [FE8] Skill Animation Creator v1.0

6 Likes

Do the skills work like their canon counterparts?

Skill Descriptions

Astra: 5 attacks at half damage.[N]
(Skill % activation)[X]

Luna: Negates enemy defenses.[N]
(Skill % activation)[X]

Sol: Restore damage dealt as HP.[N]
(Skill % activation)[X]

Aether: Negate enemy defenses[N]
and restore damage dealt as HP.[N]
(Skill/2 % activation)[X]

Death Blow: +20 Crit[N]
when initiating battle.[X]

Darting Blow: +5 Attack Speed[N]
when initiating battle.[X]

Warding Blow: +10 Res[N]
when initiating battle.[X]

Certain Blow: +40 Hit[N]
when initiating battle.[X]

Duelist’s Blow: +30 Avo[N]
when initiating battle.[X]

Armored Blow: +10 Def[N]
when initiating battle.[X]

Vantage: If HP < 50%,[N]
strike first when attacked.[X]

Lifetaker: Restore up to 50% HP after[N]
attacking and defeating an enemy.[X]

Savior: Can rescue[N]
without penalties.[X]

Adept: Gain a consecutive attack.[N]
(Speed % activation)[X]

Acrobat: All traversable[N]
terrain costs 1 movement.[X]

Pass: Can move through[N]
enemy units.[X]

Canto+: Infantry gain Canto,[N]
mounts can move after attack.[X]

Wary Fighter: Unit cannot[N]
double or be doubled.[X]

Provoke: Enemies are more[N]
likely to target this unit.[X]

Mercy: Enemies are left[N]
with at least 1 HP.[X]

Frenzy: For every 4 damage[N]
taken, +1 to damage dealt.[X]

Discipline: Weapon experience[N]
gains are doubled.[X]

Swordbreaker: +50 Hit/Avo when[N]
enemy has a sword equipped.[X]

Lancebreaker: +50 Hit/Avo when[N]
enemy has a lance equipped.[X]

Axebreaker: +50 Hit/Avo when[N]
enemy has an axe equipped.[X]

Bowbreaker: +50 Hit/Avo when[N]
enemy has a bow equipped.[X]

Tomebreaker: +50 Hit/Avo when[N]
enemy has a tome equipped.[X]

Aegis: Nullify a magic attack.[N]
(Skill % activation)[X]

Pavise: Nullify a physical attack.[N]
(Skill % activation)[X]

Desperation: If HP < 50%,[N]
double attacks occur immediately.[X]

Wrath: If HP < 50%,[N]
+20 critical rate.[X]

Counter: Damage taken is reflected[N]
against an adjacent attacker.[X]

Countermagic: Magic damage taken[N]
is reflected against the attacker.[X]

Miracle: Survive a lethal[N]
attack if HP > 50%.[X]

Swordfaire: +4 damage[N]
when equipping a sword.[X]

Lancefaire: +4 damage[N]
when equipping a lance.[X]

Axefaire: +4 damage[N]
when equipping an axe.[X]

Bowfaire: +4 damage[N]
when equipping a bow.[X]

Tomefaire: +4 damage[N]
when equipping a tome.[X]

Galeforce: Move again after[N]
attacking and defeating an enemy.[X]

Renewal: Restore 30% of max HP[N]
at the start of each turn.[X]

Nice Thighs: No effect, really.[N]
Just thought I’d point them out.[X]

2 Likes

Update: Sol and Aether are done.


Counter is almost done, but map anims don’t work and it messes up on Lethality.

3 Likes

Current status: 62 skills are done. Still got room for 193 more

#define AcrobatID 1 //DONE
#define PassID 2 //DONE
#define CantoPlusID 3 //DONE
#define WaryFighterID 4 //DONE
#define SureShotID 5 //DONE
#define ProvokeID 6 //DONE
#define SaviorID 7 //DONE
#define MercyID 8  //DONE
#define FrenzyID 9 //DONE
#define AdeptID 10 // DONE
#define CantoID 11 //display only
#define CunningID 12 //display only
#define LethalityID 13 //display only
#define LunaID 14 //DONE
#define SolID 15 //DONE
#define AetherID 16 //DONE
#define AstraID 17 // DONE
#define DisciplineID 18 //DONE
#define SwordbreakerID 19 //DONE
#define LancebreakerID 20 //DONE
#define AxebreakerID 21 //DONE
#define BowbreakerID 22 //DONE
#define TomebreakerID 23 //DONE
#define AegisID 24 //DONE
#define PaviseID 25 //DONE
#define DuelistsBlowID 26 //DONE
#define DeathBlowID 27 //DONE
#define DartingBlowID 28 //DONE
#define WardingBlowID 29 //DONE
#define CertainBlowID 30 //DONE
#define ArmoredBlowID 31 //DONE
#define VantageID 32 //DONE
#define DesperationID 33 //DONE
#define WrathID 34 //DONE
#define CounterID 35 //DONE
#define CounterMagicID 36 //DONE
#define MiracleID 37 //DONE
#define SwordfaireID 38 //DONE
#define LancefaireID 39 //DONE
#define AxefaireID 40 //DONE
#define BowfaireID 41 //DONE
#define TomefaireID 42 //DONE
#define CritUpID 43 //display only
#define SlayerID 44 //display only
#define SummonID 45 //display only
#define DanceID 46 //display only
#define LifetakerID 47 //DONE
#define GaleforceID 48 //DONE
#define RenewalID 49 //DONE
#define NiceThighsID 50 //DONE
#define DemoiselleID 51 //DONE
#define GentilhommeID 52 //DONE
#define MaleficAuraID 53 //DONE
#define InspirationID 54 //DONE
#define CharmID 55 //DONE
#define VoiceOfPeaceID 56 //DONE
#define AmaterasuID 57 //DONE
#define SpurStrID 58 //DONE
#define SpurMagID 59 //DONE
#define SpurSpdID 60 //DONE
#define SpurDefID 61 //DONE
#define SpurResID 62 //DONE
6 Likes

Hory shet tho for real

YEAH!! LET’S GO SPURS!!!

6 Likes

Are the Spurs just renamed Rallies?

Spurs are the passive skills in Heroes

https://feheroes.wiki/Spur_Speed

Would it be possible to get the Defiant skills as well. +5 of x if below half health?

1 Like

Needs moar Jugdral/Tellius skills:

Charge: If attack speed and HP greater than enemy’s, initiates another round of battle.

Cancel: Speed% to negate the foe’s next attack (doesn’t activate if enemy has no more counter attacks).

Fortune: Unit is immune to critical hits (Hoplon Guard as a skill).

Daunt: Reduce enemy hit/avo by 10 within a 3 tile radius.

Celerity: Mov +2.

1 Like

and we just lost to Golden State lmao

1 Like

charge: ez
cancel: ez
fortune: ez
daunt: ez
celerity: tedious but teq did all the hard work already lol

3 Likes

I wonder if giving armors Galeforce would make them a lot more interesting, with their 4 move and all…

Snipers with Canto+. Hit and run boys

I’m already going to do that with Nomads/mounted bowmen. Snipers want stuff like range boosting or crit boosting or piercing to make them more offensively-based.

1 Like