Debuff bug occurs with SkillSystems + CSACreator.
It also occurred at the Boss Rush test stage of the github version of SkillSystems.
Install CSACreator and set additional magic.
The same problem occurs with any magic.
This time, I made a starlight magic.
I assigned this added magic to Fire.
Activating Fire breaks the status.
The status has been corrupted.
The status of other Player's Unit that did not use magic will also be broken.
However, the status RAM of the unit is not broken.
Resetting and restarting will return to the original state.
I think that the Debuff area of SkillSystems is broken.
There is no problem unless it is magic added with CSA Creator.
For example, setting magic in existing ROM to magic of Fire is no problem.
The problem only occurs when you activate the added magic.
The same problem also occurs in FEditor CSA System.
Perhaps, it seems that work memory used by these magic systems conflicts with the Debuff area of SkillSystems.