[FE8] Skill System v1.0 - 254 skills done, more on the way

Ah, I see now.
Thanks!
Unfortunately I already made some edits to these chapters, guess I have to redo it.
Is there really no other way to fix this?
It’s not a problem to do it this way, but shouldn’t there be a way to fix the bug, rather than finding a way around it?
Anyway, where’s the UPS file?
I only found the events.

The UPS is the the opening post. Sorry if these don’t work out well for you. The system is really designed for starting ROMs from scratch, and one would make sure their homemade unit blocks are split up. There may be a fix sometime, but don’t quote me on that.

The fix is simply moving the location in ram where units are created to an earlier spot so that it doesn’t bump into the debuff table. The problem is verifying that doing this doesn’t break other things.

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Hello I’m having a bit of an issue where after installing this patch it replaces the prologue with Boss Rush and it doesn’t advance to the next chapter from here. It is the only patch I have installed and would love to figure out why this happens or if I can reinstall it without it doing this again.

Kirb created a fix for the debuff bug and sent it to me (seems to work like Tequila said), but I don’t know if he has uploaded it somewhere yet.

PUSH
ORG 0xBA30
WORD 0x203ED40

ORG 0xBA54
WORD 0x203ED40

ORG 0xFA34
WORD 0x203ED40

ORG 0xD5B80
WORD 0x203ED40
POP
(fix for the debuff glitch, seems to work according to slendy)

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Could it be that Aether (and maybe Sol too?) is a bit buggy? Sometimes when it triggers while at full health it glitches out the HP, becoming a oneshot at the next hit. >:

I also tested it on a fresh ROM with Eirika.

Question - How do skills work with a randomizer? Can they be randomized at all? Thanks in advance.

The randomiser was created before the skill system was created. They are not compatible.

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Updated the Skills System Vanilla patch:

http://www.mediafire.com/file/0be76r4iutnktnw/FE8_Skills_Vanilla_2.0.ups

4 Likes

Um… I dunno if I should report this at all provided I’m using the version of the 2018 Skill system provided be FE Builder, but the debuff effects of Seal skills persist after the chapter has ended and do not disappear on the World Map or the next chapter.

I found a problem.
When equipped with items that increase HP limit,
When recovering with heal staff,
Recovery exceeding HP’s maximum occurs and the game freezes.

Reproduction method.
(This is testing on the boss rush stage of SkillsTest.gba, which was built by downloading from github on 2018/3/3.)

Set stat booster to increase HP to weapons.
For example, if you are equipped with items that make HP increase 10.

I set the statbooster effect on items using FEBuilderGBA.
Steal sword has a stat boost effect that sets HP + 10.

Please let the character equip the item.
In the middle of the game, by making items equipped, we will make a difference between the maximum HP and the current HP.
this time, I got equipped by handing items.

Please recover the character’s HP with heal staff.

The amount of recovery occurs ignoring the upper limit of HP, and the game freezes.

If Mulder recovers Eirika’s HP with heal staff, recovery will occur beyond the HP limit and the game will freeze.

This problem also occurs in the latest version in github.
It seems to be a problem from the past version, also occurred in version 20171130.

Other information.
It does not occur in vanilla not using SkillSystems.

It does not occur in Vulnerary or Elixir.

It happens even outside Mulder.
It occurs when it recovers with staff.
Besides heal staff, it also happens with recover staff etc.
However, it does not occur with Fortify staff.

When battle animation is turned off, the word NO DAMAGE appears on recovery and it will not be recovered.
However, the game does not crash.

I have identified the issue, it has to do with a staff related skill, Live to Serve, which is checking hp without using the proper stat getter, this might be because the skill is old, either way I will work on a fix.

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I was just messing around in the Boss Rush map to kill some time. Neimi still has room for one more skill, so I went and visited the Nice Thighs house.

The game made me forget a skill despite there still being room for one more. The same thing happens to anyone else who visits there with five skills. Visiting with less skills learned works as intended, while visiting with the maximum six skills pops up the forget window as it should. Pressing R does not make the skill descriptions appear, but that’s not the end of the world.

correct me if i’m wrong but isn’t the setup for the skill system 1 personal skill + 1 class skill + the 4 learned skills?
i don’t think you should be able to forget the personal skill or class skill so having 4 to choose from seems right. From the looks of your screenshot Neimi has 4 learned skills but is missing either a personal or class skill. As far as i can tell nothing is wrong (outside of the skill descriptions not appearing)

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Well, that was stupid of me. Working as intended, no problems. Four personal skills filled, game prompts to forget upon learning a fifth.
that’s why I should do this stuff on discord so I don’t look like an idiot on the forums

I loved this system 2.0 improved many skills of the boss that was wrong could put the voices also it would be nice to implement voices when we chose the characters

I know Tomebreaker is a skill in this mod, but how about adding a breaker skill for the 3 individual tomes types: Animabreaker, Light/Holy-breaker, Dark/Shadow-breaker? Loving this mod though so far.

The same glitch/similar happens with sol

Please give more details about how to replicate this glitch, what are the usual circumstances it happens in? I have never encountered it, I know it exists I just don’t know what people do to make it happen.