[FE8] Skill System v1.0 - 404 skills done, more on the way

To recompile asm files, drag and drop them into assemble arm.bat.

I actually just ran the bat file from the command line with the filename as an argument but thanks anyway. Actually I came across another problem, I was able to successfully modify skills but I ran into some issues creating new ones. I tried creating new s/dmp files and modifying what appeared to be all the relevant txt/events (skilldesc_text.txt, Battle Calculations.event, Skill System.event, skill_definitions.event, etc.) but I may have missed some. When I do that and apply the patch apparently it runs exactly like the clean copy, any idea as to what’s going on?

Alright, so I’m trying to install this patch with custom definitions, after downloading the project folder to test skills specifically, and commenting out the events and map for the project folder. I then downloaded the vanilla, and was given the same error, which seems to be in the skills system itself. The error I’m getting is[details=Error]

[/details]
Could anybody help or provide a fix? Thank you in advance

(I did the messing with the Skill System release from the GitHub)

It looks like you tried to comment out the table installer too. Don’t do that. The skill system needs some tables to work (namely all the tables whose names are referred by the error you posted).

I just commented out #include "Events/Release_map.event", #include "Events/World Map Events Installer.event" & #include "Maps/Master Map Installer.event" from ROM Buildfile.event, ran MAKE HACK_full.bat, and the whole thing assembled without issues (both with EA 11.0 & 11.1, for the record, even if some warnings were raised by 11.1). The game itself kinda broke on me (blame the tables that were leftover from circles’ older project(s)), but after removing the Class, Char, Item & Chapter Data tables, it ran fine (except for the part where story text is broken since it’s replaced by Skill Descriptions and what not, this is basically a non issue if you’re making a full custom hack, since you’d replace those anyway).

I commented out the tables initially, then un-commented them out for the same results

Looking at the details of the status with the unit rescued,
Help string seems to be in a strange state.

This phenomenon occurs regardless of the unit.

when i download the file for just fe8 with skills it only gives me 1 level up skill

Antihex (I think it would disable or reduce the devil weapon backfire chance)

Cursed Strike (I’m not sure on this one’s effect yet, but it has something to do with the devil effect being added in exchange for some boon)

A blank skill base (Not for ingame use. Just a helper for more efficient spriters who can’t be bothered with making these all the time. One probably already exists.)

Here’s some basic placeholder sprites until I get better at making these, or until somebody better makes these. No credit needed for use, if you want to.

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I have some more made! I have lots of free time because I’m very sick. I also have the nerve to say what they do even though I’ve no idea how to impliment them with functionality.

Shadowgift (hey look at that mysterious dark rank)

Blossom (increases growth rates/rerolls missed stats, but halves exp gain)

Bargain (it’s like a silver card, without the card!)

Tiring Strike (proc skill, puts target to sleep when it happens, poison/silence/berserk/petrify versions to come)

Underdog (not happy with the icon) [+15 hit and avoid if you’re lower leveled than the opponent]


Here’s blown up versions of all of my current skill icons, so people who don’t want to load up EA/FEBuilder/Emblem Magic/GBA GE can see them properly.

If you think to yourself “Hey, I kinda want to use these, and I can actually make them work”, no permission is needed, just insert the small versions to the game (not the big ones, they aren’t palette corrected like the small ones). Credit is optional (but nice). Then again, this is amateur work, so…

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I have two new ones for the same skill: Accost! Or Duel! Or Charge! Or whatever they’re calling it these days.

The version on the left is an alternative to the version on the right. The green and purple icons are arrows, meant to represent the P4 and NPC palettes. Not fond of them? Take the one on the left, which only has your favorite red vs blue arrows.

Accost is the icon I think is my best work yet! It’s full custom and actually looks official! I’m really proud of how this one turned out.

Also, here’s Shadowgift’s younger brother, Holygift.

Last, but most certainly not least, is Haggle (or Trader, if you prefer).

Edit: I just now realized that triple posting is bad. Sorry.

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Since nothing is happening anymore, is anyone interested in making a tutorial on how to make skills?
If you need too much prior knowledge then I doubt it’ll be helpful for me, but at least for other people.

Am I seeing this right, did you actually do a patch for the debuff bug?
Because splitting the army up in every chapter is a incredibly tedious thing to do for me, since I’m editing the already existing events and not doing a completely fresh hack.
So it would be very useful to have one.

There’s a UPS available at the top, and I made one in .event format.

Patch is in post 214ish.
PM me with any more questions. :slight_smile:

Ah, I see now.
Thanks!
Unfortunately I already made some edits to these chapters, guess I have to redo it.
Is there really no other way to fix this?
It’s not a problem to do it this way, but shouldn’t there be a way to fix the bug, rather than finding a way around it?
Anyway, where’s the UPS file?
I only found the events.

The UPS is the the opening post. Sorry if these don’t work out well for you. The system is really designed for starting ROMs from scratch, and one would make sure their homemade unit blocks are split up. There may be a fix sometime, but don’t quote me on that.

The fix is simply moving the location in ram where units are created to an earlier spot so that it doesn’t bump into the debuff table. The problem is verifying that doing this doesn’t break other things.

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Hello I’m having a bit of an issue where after installing this patch it replaces the prologue with Boss Rush and it doesn’t advance to the next chapter from here. It is the only patch I have installed and would love to figure out why this happens or if I can reinstall it without it doing this again.

Kirb created a fix for the debuff bug and sent it to me (seems to work like Tequila said), but I don’t know if he has uploaded it somewhere yet.

PUSH
ORG 0xBA30
WORD 0x203ED40

ORG 0xBA54
WORD 0x203ED40

ORG 0xFA34
WORD 0x203ED40

ORG 0xD5B80
WORD 0x203ED40
POP
(fix for the debuff glitch, seems to work according to slendy)

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Could it be that Aether (and maybe Sol too?) is a bit buggy? Sometimes when it triggers while at full health it glitches out the HP, becoming a oneshot at the next hit. >:

I also tested it on a fresh ROM with Eirika.