hi, really enjoying the hack. that being said, i have some comments/suggestions:
1) random music is an interesting concept, but having the music change on every character action is annoying. i hear the first 1-2 seconds of a track and then silence as the track changes, which means that half of the map is spent in silence if i play quickly. giving an option to randomize the track at the beginning of player/enemy phase only would be good.
2) seconding the notion for an option to exclude monster classes from the class randomizer. getting a character randomized into a zombie means that generally the character is unusable and permanently benched. this was particularly a problem for me in chapter 5x when both kyle and forde were randomized as zombies.
3) story promotion promotes eirikia/ephraim into great lords regardless of their base class (e.g., ephraim was a pupil but he promoted into an ephraim great lord.) he can use both anima and lances which is kinda cool but i was looking forward to sage ephraim. this was done in v1.0 so if you've already patched this then feel free to ignore this comment.
4) in scorched sand when eirika rejoined my party, she was the same level as when she left and did not scale up to ephraim's level (correct me if i'm wrong but i'm pretty sure that's how it works in the original game)
thanks and good work