DO YOU HAVE ANY IDEA HOW AMAZING I FELT FOR A SECOND THERE
AND NOW YOU'VE TORN IT AWAY FROM ME
Well actually, you might still figure something out. The fact you can make the game draw the 4th promotion implies it is doable.
Hypothetical situation. Right now, the way classes load their animation data is by the player writing data telling the game what weapons use what animations, you can paste this data anywhere in the rom, and then the game will load that data by pasting the pointer into the class editor here: (Or selecting from a premade list as FE8's NMM do >.>)
So knowing this, is there some way to rewrite the promotion data to feed off a similar system? We basically have 255x255 bit of room for the battle animation data, so if we could replicate this system, we'd have even more room. Or, alternatively, just find a way to increase the maximum number of slots from 2 to 4+ in this data, as I assume you're trying to do: