Demi, why you do this to me?
Now even manlier
Oooh. Nice.
Might need to change the title to something other than daily though
passive stat boosts are the bees knees
This chapter is so easy now
aaaaand release delay because alf need to remake an entire chapter
wat
no
I am excite
It always fills my heart with joy to see people push the event system to its limits in new and exciting ways.
3000 lines of code. That’s impressive stuff, @AlfredKamon. Keep up the great work! Looking forward to playing the chapter!
Thank you so much!
It means a lot coming from you.
Now I’m all fired up- time to finish this thing!
Edit:
Huh, is this really happening!?
shots fired
[clockwork orange intensifies]
Does anyone know what’s happening to the animation?
Can I PM the script to get it fixed? Thankies~
It’s probably missing a command, can’t remember which, but it’s the command that tells it to wait for the previous animation’s “miss attack” animation
Hmmm… so where should I put the missing command?
Animation
///StrikeC03 -
C07 -
4 p- wait.png
3 p- a1.png
C23
3 p- a2.png
C34
2 p- a3.png
4 p- a4.png
3 p- a5.png
C34
5 p- a6.png
3 p- a7.png
C04
C20
C1A
2 p- a9p.png
3 p- a10p.png
3 p- a11p.png
3 p- a12p.png
8 p- a13p.png
C01
/// - Frames after hitting but before stopping to wait for HP depletion
C24
3 p- r1p.png
4 p- r2.png
4 p- r3.png
C34
4 p- r4.png
5 p- r5.png
C22
5 p- r6.png
5 p- r7.png
C34
4 p- r9.png
5 p- r10.png
/// - RETURN TO BASE.
8 p- wait.png
C06
C0D
C03
C07
8 p- wait.png
C43
3 p- c1.png
4 p- c11.png
C44
2 p- c2.png
1 p- c3.png
2 p- c4.png
1 p- c5.png
2 p- c6.png
C44
1 p- c7.png
2 p- c8.png
1 p- c9.png
2 p- c10.png
5 p- c11.png
C38
2 p- c12.png
2 p- c13.png
2 p- c14.png
2 p- c15.png
C38
2 p- c12.png
2 p- c13.png
2 p- c14.png
2 p- c15.png
C38
2 p- c12.png
C1B
C15
3 p- c16.png
C34
3 p- c17.png
C38
3 p- c18.png
3 p- c19.png
C24
C04
4 p- c20.png
C34
C20
4 p- a7.png
C08
2 p- a9p.png
3 p- a10p.png
3 p- a11p.png
3 p- a12p.png
8 p- a13p.png
C01
C01
/// - Frames after hitting but before stopping to wait for HP depletion
C24
3 p- r1p.png
4 p- r2.png
4 p- r3.png
C34
4 p- r4.png
5 p- r5.png
C22
5 p- r6.png
5 p- r7.png
C34
4 p- r9.png
5 p- r10.png
/// - RETURN TO BASE.
8 p- wait.png
C06
C0D
~~~ ///Magic or Ranged
C03
C07
6 p- wait.png
C23
3 p- Ra2.png
4 p- Ra3.png
3 p- Ra4.png
C05
4 p- Ra5.png
3 p- Ra6.png
C01
3 p- Ra6.png
4 p- Rr0.png
C34
4 p- Ra4.png
3 p- Ra3.png
2 p- Ra2.png
3 p- Rr4.png
4 p- wait.png
C06
C0D
~~~ ///Magic or Ranged Crit
C03
C07
4 p- wait.png
C43
2 p- c1.png
1 p- c2.png
C44
1 p- c3.png
1 p- c4.png
1 p- c5.png
1 p- c6.png
1 p- c7.png
1 p- c8.png
1 p- c9.png
1 p- c10.png
3 p- c11.png
C38
1 p- rc12.png
1 p- rc13.png
1 p- rc14.png
1 p- rc15.png
1 p- rc12.png
1 p- rc13.png
2 p- rc14.png
C38
2 p- rc15.png
2 p- rc12.png
2 p- rc13.png
2 p- rc14.png
C23
3 p- Rc8.png
3 p- Ra3.png
3 p- Ra4.png
C05
4 p- Ra5.png
3 p- Ra6.png
C01
3 p- Ra6.png
4 p- Rr0.png
C34
4 p- Ra4.png
3 p- Ra3.png
2 p- Ra2.png
3 p- Rr4.png
4 p- wait.png
C06
C0D
~~~ ///Melee Dodge
1 p- wait.png
C18 ///foreground
C0E
2 p- d1.png
4 p- d2.png
C01
3 p- d1.png
5 p- wait.png
C0D
~~~ ///Ranged dodge
1 p- wait.png
C18 ///foreground
C0E
2 p- d1.png
4 p- d2.png
C01
3 p- d1.png
5 p- wait.png
C0D
~~~ ///Standing ani
1 p- wait.png
~~~ ///Standing ani 2 (when does this play)
1 p- wait.png
~~~ ///ranged stand
1 p- wait.png
~~~ ///missed strike
C03 -
C07 -
4 p- wait.png
3 p- a1.png
C23
3 p- a2.png
C34
2 p- a3.png
4 p- a4.png
3 p- a5.png
C34
4 p- a6.png
C04
3 p- a7.png
2 p- a9.png
3 p- a10.png
3 p- a11.png
3 p- a12.png
8 p- a13.png
C01
/// - Frames after hitting but before stopping to wait for HP depletion
C24
3 p- r1.png
4 p- r2.png
4 p- r3.png
C34
4 p- r4.png
5 p- r5.png
C22
5 p- r6.png
5 p- r7.png
C34
4 p- r9.png
5 p- r10.png
/// - RETURN TO BASE.
8 p- wait.png
C06
C0D
… everything?
Nah, bandits only know the art of robbery
I can’t see the spoiler for some reason…