[FE8] Midnight Sun pics

Demi, why you do this to me?

Now even manlier

1 Like

Oooh. Nice.

Might need to change the title to something other than daily though :wink:

passive stat boosts are the bees knees

This chapter is so easy now

3 Likes

aaaaand release delay because alf need to remake an entire chapter

wat
no

2 Likes

Click to zoom.

6 Likes

I am excite

1 Like

O-Omg @Arch -sensei liked my update

1 Like

It always fills my heart with joy to see people push the event system to its limits in new and exciting ways.

3000 lines of code. That’s impressive stuff, @AlfredKamon. Keep up the great work! Looking forward to playing the chapter!

2 Likes

Thank you so much!
It means a lot coming from you.
Now I’m all fired up- time to finish this thing!

Edit:

Huh, is this really happening!?

1 Like

shots fired

1 Like

[clockwork orange intensifies]

3 Likes

Does anyone know what’s happening to the animation?
Can I PM the script to get it fixed? Thankies~

It’s probably missing a command, can’t remember which, but it’s the command that tells it to wait for the previous animation’s “miss attack” animation

Hmmm… so where should I put the missing command?

Animation ///Strike

C03 -

C07 -

4 p- wait.png
3 p- a1.png
C23
3 p- a2.png
C34
2 p- a3.png
4 p- a4.png
3 p- a5.png
C34
5 p- a6.png
3 p- a7.png
C04
C20
C1A
2 p- a9p.png
3 p- a10p.png
3 p- a11p.png
3 p- a12p.png
8 p- a13p.png
C01
/// - Frames after hitting but before stopping to wait for HP depletion
C24
3 p- r1p.png
4 p- r2.png
4 p- r3.png
C34
4 p- r4.png
5 p- r5.png
C22
5 p- r6.png
5 p- r7.png
C34
4 p- r9.png
5 p- r10.png
/// - RETURN TO BASE.
8 p- wait.png

C06

C0D


C03
C07
8  p- wait.png
C43
3  p- c1.png
4  p- c11.png
C44
2  p- c2.png
1  p- c3.png
2  p- c4.png
1  p- c5.png
2  p- c6.png
C44
1  p- c7.png
2  p- c8.png
1  p- c9.png
2  p- c10.png
5  p- c11.png
C38
2  p- c12.png
2  p- c13.png
2  p- c14.png
2  p- c15.png
C38
2  p- c12.png
2  p- c13.png
2  p- c14.png
2  p- c15.png
C38
2  p- c12.png
C1B
C15
3  p- c16.png
C34
3  p- c17.png
C38
3  p- c18.png
3  p- c19.png
C24
C04
4  p- c20.png
C34
C20
4  p- a7.png
C08
2  p- a9p.png
3  p- a10p.png
3  p- a11p.png
3  p- a12p.png
8  p- a13p.png
C01
C01
/// - Frames after hitting but before stopping to wait for HP depletion
C24
3  p- r1p.png
4  p- r2.png
4  p- r3.png
C34
4  p- r4.png
5  p- r5.png
C22
5  p- r6.png
5  p- r7.png
C34
4  p- r9.png
5  p- r10.png
/// - RETURN TO BASE.
8  p- wait.png

C06

C0D

~~~ ///Magic or Ranged

C03

C07

6  p- wait.png
C23
3  p- Ra2.png
4  p- Ra3.png
3  p- Ra4.png
C05
4  p- Ra5.png
3  p- Ra6.png
C01
3  p- Ra6.png
4  p- Rr0.png
C34
4  p- Ra4.png
3  p- Ra3.png
2  p- Ra2.png
3  p- Rr4.png
4  p- wait.png

C06

C0D


~~~ ///Magic or Ranged Crit 

C03
C07
4  p- wait.png
C43
2  p- c1.png
1  p- c2.png
C44
1  p- c3.png
1  p- c4.png
1  p- c5.png
1  p- c6.png
1  p- c7.png
1  p- c8.png
1  p- c9.png
1  p- c10.png
3  p- c11.png
C38
1  p- rc12.png
1  p- rc13.png
1  p- rc14.png
1  p- rc15.png
1  p- rc12.png
1  p- rc13.png
2  p- rc14.png
C38
2  p- rc15.png
2  p- rc12.png
2  p- rc13.png
2  p- rc14.png
C23
3  p- Rc8.png
3  p- Ra3.png
3  p- Ra4.png
C05
4  p- Ra5.png
3  p- Ra6.png
C01
3  p- Ra6.png
4  p- Rr0.png
C34
4  p- Ra4.png
3  p- Ra3.png
2  p- Ra2.png
3  p- Rr4.png
4  p- wait.png

C06

C0D

~~~ ///Melee Dodge

1  p- wait.png
C18 ///foreground
C0E
2  p- d1.png
4  p- d2.png
C01
3  p- d1.png
5  p- wait.png
C0D

~~~ ///Ranged dodge

1  p- wait.png
C18 ///foreground
C0E
2  p- d1.png
4  p- d2.png
C01
3  p- d1.png
5  p- wait.png
C0D

~~~ ///Standing ani

1  p- wait.png

~~~ ///Standing ani 2 (when does this play)

1  p- wait.png

~~~ ///ranged stand

1  p- wait.png

~~~ ///missed strike

C03 -

C07 -

4  p- wait.png
3  p- a1.png
C23
3  p- a2.png
C34
2  p- a3.png
4  p- a4.png
3  p- a5.png
C34
4  p- a6.png
C04
3  p- a7.png
2  p- a9.png
3  p- a10.png
3  p- a11.png
3  p- a12.png
8  p- a13.png
C01
/// - Frames after hitting but before stopping to wait for HP depletion
C24
3  p- r1.png
4  p- r2.png
4  p- r3.png
C34
4  p- r4.png
5  p- r5.png
C22
5  p- r6.png
5  p- r7.png
C34
4  p- r9.png
5  p- r10.png
/// - RETURN TO BASE.
8  p- wait.png

C06

C0D

… everything?

Nah, bandits only know the art of robbery

1 Like

I can’t see the spoiler for some reason…