I’m trying to get to the game to end before Final Chapter Part 2. The way it’s supposed to work is that you beat the chapter, see the ending scene, then you save and go to the Epilogue which shows a bunch of dialogue, credits, character endings, then FIN and back to title screen. Disassembling the Final Chapters I see that MNC4 0x0 is the command used to go to the Epilogue via save screen. However, when I try to use it in the Prologue, it takes me to a save screen, then back to the prologue again (skipping the opening text and world map scenes) instead of the Epilogue. Beating the Prologue a second time takes me straight to the FIN message with no save screen. Afterwards I can use the ‘Epilogue’ save file to start the Creature Campaign though no roads are unlocked so you can’t do anything.
Can someone explain what is happening?
Here’s what it looks like (with a hasty fix to skip the second Prologue): link removed
Here’s my event script:
//Made by Camtech075 of SerenesForest
//Modified by Nintenlord
#include EAstdlib.event
EventPointerTable(0x7,ThisChapter)
ORG 0x0E80000
ThisChapter:
POIN TurnBasedEvents
POIN CharacterBasedEvents
POIN LocationBasedEvents
POIN MiscBasedEvents
POIN Dunno Dunno Dunno
POIN Tutorial
POIN TrapData TrapData
POIN Units Units
POIN $0 $0 $0 $0 $0 $0
POIN BeginningScene EndingScene
TurnBasedEvents:
TURN 0x0 BeginningScene [1,0] 0x0
TURN 0x0 Turn2 [2,0] 0x0
END_MAIN
CharacterBasedEvents:
CHAR 0x07 JoshEirika Eirika Joshua $00000000
END_MAIN
LocationBasedEvents:
END_MAIN
MiscBasedEvents:
AFEV 0x3 EndingScene 0x2
CauseGameOverIfLordDies
END_MAIN
Dunno:
//DO NOT TOUCH
WORD $00
Tutorial:
//DO NOT TOUCH
WORD $00
TrapData:
ENDTRAP
ALIGN 4
Units:
UNIT Seth Paladin 0x00 Level(1,Ally,False) [4,0] 0b 0x0 0x0 0x0 [SilverLance,0x0,0x0,0x0] NoAI
UNIT Eirika EirikaLord 0x1 Level(1,Ally,False) [5,0] 0b 0x0 0x1 EirikaMove
[IronSword,BodyRing,0x0,0x0] NoAI
UNIT
Reinforcements:
UNIT Joshua Myrmidon 0x0 Level(1,Enemy,False) [1,1] 0b 0x0 0x0 0x0 [IronAxe,0x0,0x0,0x0] NoAI
UNIT
Marker:
UNIT Ross Cavalier 0x0 Level(1,Ally,False) [255,255] 0b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] NoAI
UNIT
EirikaMove:
REDA [4,4] 0x0 0x5 0x0 0xFFFF 0x10
JoshEirika:
TurnAlly(Joshua)
ENDA
Turn2:
MUS1 0x2
LOAD1 0x1 Reinforcements
ENUN
Text(0xA91)
REMA
ENDA
BeginningScene:
CHECK_ALIVE Ross //If he is alive then it's the second time around
IFNOTEQUAL 0x0 0xC 0x0 //If it's the second time, go to epilogue
CALL EpilogueScene
ELSE 0x1
ENIF 0x0
LOAD1 0x1 Units
ENUN
ENIF 0x1
ENDA
EndingScene:
//MoveToChapter(0x1)
Text(0xBFD)
LOAD1 0x1 Marker
ENUN
REMA
MNC4 0x0
FADI 4
ENDA
EpilogueScene:
MNC4 0x0
ENDA
MESSAGE Events end at offset currentOffset