So I’m trying to wrap up this chapter, but when I assemble the events I get this not so fun portrait error:
But when I reinsert the portrait so it works right the game hangs up after the last enemy is defeated.
I had this issue in chapter 1 with the portrait breaking it and the beginning event hanging up when it wasn’t but I can’t for the life of me remember how I fixed the problem.
you could just insert the portrait manually with Nintenlord’s GBA Graphics Editor which will give you total control over where the portrait goes offset wise
Everything gets out in at the end of the rom, I usually leave about 200 bytes of space between the stuff I insert but I dunno if that’s enough or even matters
[quote=“InvdrZim13, post:11, topic:1397, full:true”]
Does FEditor do that stuff at the end of the rom? Because that’s where all my stuff is
[/quote] It does, from my experience (inserting a kilobyte of 00s at the end of a Bloodlines rom to avoid accidentally inserting music over graphics, then finding that space almost instantly filled up by text edits. #modding).
So yeah; try to get FEditor not to do that by using the de-allocate function on the free space manager menu.
Obviously if this has happened several times and you’ve made the same error twice, 200 bytes is not enough space. I’d be leaving at least 1000, if not more.