Like the name says, I made a patch that’ll extend the caps of the class ID, HP, and regular stats. Here’s the patch IPS Patch
And here’s a link to the github repo that has the source and more detailed information.
An FE7 variant may become available if there’s demand for it.
Comments and questions are welcome.
This will break current savefiles
I’ll try to make a utility to convert old saves to the new format so they’re compatible.
It seems to save the class byte to bwl data (specifically byte 3) to save the space for the other stuff, which is where learned skills are also saved for the skill system (specifically bytes 1 through 4). So that won’t work there without edits.
Also I don’t know if this is intentional or just a huge goof; but this doesn’t seem to work for suspend at all.
You can alter which byte in the struct is used in the src since there’s 16 of them. Suspend’s caps are already large enough to accommodate the larger saved numbers, and the class ID works both for suspend and saves.