It’s in the doc.
This “expansion” should help fix some of the rampant issues with the autocursor option and the status menu in FE8; I don’t really have plans to make an FE7 version because FE7 doesn’t have _SETVAL but I could probably be convinced… maybe.
This archive contains all the relevant files (in case you don’t feel like sifting through all of the junk in the doc folder).
“Usage.txt”
[quote]Patching instructions:
All .dmp’s are binary files formatted to be compatible with my Assembly Patcher (note that,
as of version 2.0, the format for my Assembly Patches may no longer be compatible with that
of Hextator’s Assembly Patcher). For user convenience, I have included both python 2.x and
python 3 versions of said Assembly Patcher; use whichever is appropriate.
To apply the patches to your ROM, place all the .dmps into the same folder as my patcher
along with a ROM named “FE8.gba”. Then, drag “script.txt” onto “run.py”.
Alternatively, ensure that “script.txt” is in the same folder as “run.py”. Start up “run.py”,
then type in “run script.txt”
Usage:
In the desired chapter, set the event memory variable at index 0x1 to the 8-bit “character
number” of the unit which you intend to become the new “lord”, then call via ASMC the routine
contained in “set_mode.dmp”. From that point, the autocursor and status screens should work
normally.
For example-
set_mode ASMC code is written to 0x00B2A610
To change the lord to Seth (0x2)
_SETVAL 0x1 Seth
ASMC 0x00B2A611 // Note that the +1 is required
To change the lord to Saleh (0x17)
_SETVAL 0x1 0x17
ASMC 0x00B2A611
etc[/quote]