Alright, did some more heavy duty testing this time checking how compatible this hack is with other item/weapon rank based hacks. My results are as follows:
No problems:
Item Growth boost hack by Venno
All initial bugs reported are indeed fixed
New additions to the weapon triangle works, meaning you can do FE10 magic triangles and
all the more you could want
Works fine with Venno’s boss unlimited uses patch
Works fine with Venno’s passive stat boost hack
List of new bugs/compatibility issues:
-Auto leveling for enemy weapons doesn’t seem to work?
-Venno’s weapon lock hack:
There may technically be an already existing solution for this mentioned in the second paragraph but it is not optimal.
Applying his weapon lock hack to this hack causes all weapons without locks to become unusable by anyone who can natively use the weapon. For example, Seth can no longer use his steel sword, but the fighters in the prologue can use iron axes despite no longer having the ability to use any weapon.
All other functions of Venno’s patch still works fine, so setting a hard/soft lock for a weapon will allow a character to use it. This means that there is an inefficient solution if you’re willing to give a hard class lock for each weapon type to all classes.
-Venno’s weapon rank bonus patch does not work at all when combined with this hack. His hack then the patch makes the game restart in chapter one. The patch then the hack seems to change nothing.
-Venno’s Remove weapon level on promotion patch doesn’t seem to work when combined with this
patch. Causes unit to repromote into class they were already in? Tested on Mercenary. Promoted bonuses still work though so promoting into a hero gives you the Hero bonuses while Ranger
gives the ranger bonuses?
-Venno’s item based staff hacks - The rank boost from the ds style version of the staff hack
doesn’t seem to get added on. Everything else works.
Can’t test:
Your [FE8] Item/Staff lock - Link is dead