Basically, just a series of short projects to work on developing an understanding of the enemy's AI while creating useful new things.
First off; things readily accomplish-able:
Enemy able to use Tonics (Recover 20HP) (I plan on making this ASAP)
AI to make an enemy just walk around in squares. Yep, just for fun and practice!
More complex stuff possibly in the future
Enemy able to use custom staves (E.g. Filla's Might effect staff) (I think the basis for this is done)
Rewarp? Though that'd be a pain, pain, paaaaain to make. Maybe better categorized below.
Really ridiculously complex stuff that we should just dream about
Enemy dancers. (Would take an investigation of how the player's dance option works, whether it stores any ID for action taken anywhere and what routines it calls)
Enemies that can bait and switch?
AI that can Canto. To any degree.