[FE7]Mounting And Dismounting Hack

<img src=“http://i.imgur.com/61M9xBN.gif"width="240” height=“160”>

What is this?

This is an hack that allows units to dismount, as pictured above

How can i set which class can dismount into which class?

Open Installer.event in a text file and go to the end. you should see something like this:

DismountMountTable:
DismountMount(KnightLord, EliwoodLord)
DismountMount(Cavalier, Mercenary)
DismountMount(Nomad, Archer)
DismountMount(Nomad_F, Archer_F)
DismountMount(Paladin, Hero)
EndTable

Simply Edit that table to add the classes you want, using The mounted class as the first argument, and the dismounted class as the second.

Planned Features:

-Make units scale properly by adding class bases over their classes.

Planned Bugfixes:

-Fix weapon ranks.

Download Link:

Here Ya Go
EDIT: Added a README to explain stuff, Fixed some stuff in Installer.event, and added source.
EDIT2: Another Update. ostly bugfiing and code optimizing.

Note: for anyone looking for an fe8 version, CrazyColorz made one and it can be downloaded here: [FE8] Dismount and Mount Hack

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Is there a chance to have this working on FE6?

Not now, Not later, Not Ever

2 Likes

Okay, Apologies if this counts as Necroposting, but I think I may have found an error.
I apply the ASM as is, without changing anything, as the readme says to. With it, I can dismount no problem. However, once dismounted, the units that are dismounted are as good as useless; I can’t re-mount, and I can’t Attack or view items. I move them, and the game freezes.

so it’s just like FE5 then - horse units are useless without their horses

1 Like

I’ll look into it tomorrow.