Because making a post here will kinda hold me to this a bit stronger maybe.
So since the Spring semester is ending soon I might actually have time to work on this in between Smash4 training sessions. So I’m going to expand the location based event in the event pointer array to allow for Dragon’s Vein points. Usability will be limited to units with a certain skill (probably Lord). Will be its own unit menu command.
Things I need to research:
Offset for the Unit Menu Commands in FE8
Done, Thanks jj
I need to find the routines that check if an eventID has been used again. I remember seeing it before while debugging FE7.
Revisit EA raws to get an unused ID for the LOCA event.
0x21?
Solved; Using traps.
Where was the pointer to the chapter event pointer table in RAM again? Someone help?
Revisit the unit menu usability routines for shop to see how the game natively loops through Location events. Maybe even call it as a subroutine.
Some new fangled Fates thing where the self-insert and other characters with dragon blood or w/e can use terraforming magic to force tile changes a set of tile changes. One map apparently uses it to dry up a river for enemies to cross over and attack, but some of it’s as simple as “I need a makeshift bridge right now.”
It’s not just for tile changes - also debuffing enemies, setting off traps, etc. The Visit command runs whichever event you specify, this is basically the same but restricted to certain units.
I’ve already linked events to unit commands myself (for last year’s FEE3?). It’s easy since there is just a routine in game that’s just “run this event”.
Update: Dragon’s Vein will now be declared under the traps section of events and be treated as such internally (This makes them easier to draw on the map, and keep track of usage. Probably.)