In FE, the bow is magically treated.
Therefore, you need to add a magic effect.
Please use the same value for item ID and list ID.
If you set this value separately, bad things will happen.
A bug that does not understand the cause is generated.
In the list, is the 0xD2, but item ID is 0x2D. This is dangerous.
The ID of the list shows the number of values.
It shows the number of data in the structure.
The value of the item's ID provides a reverse lookup.
The program of FE is often written on the premise that both are always equal.
If the value deviates, unexpected results will result.
Assert(Items[0xD2].ID == 0xD2 );