FE_Builder_GBA -- If you have any questions, attach report7z

It appears that I can’t install any patches anymore.
Tested to install the C01, C48 and Anti-Huffman Patches with FE7U and FE8U. Both were clean ROMs. I get an error and FEBuilder crashes.
I used the most recent version of it.

This is a bug.
I fixed a bug with the latest version.(20180327.05)

The reason is the story of the program code.

When hints are issued with disassembler etc, in order to give more hints, I must do a deep search.
Because it takes time to conduct a deep search every time, I have kept only the simplified information until now.

From this version, I searched for information and threaded it behind, because I could not make deep information without taking more time.
However, when patches were applied, I had to search again.
At this time, I had forgotten to stop(join) if the thread was still searching.

1 Like

Wow that was fast!
It works like a charm now. Thank you very much 7743 :smiley:

Bug i found when I installed the Class Expansion Patch on a fresh rom.

Seth’s res stat was 8, but when I suspend, and resume chapter, his res went to 24.

Did you apply the Class Expansion patch?
Because that patch is unstable and makes bugs like that.

1 Like

Yes. And on a fresh rom.

So the patch is not usable?

Read this:

And don’t make multiple post, make your replies in a single post.

3 Likes

I used Febuilder to install it.

Oh ok. Thank you for the info.

I think that classes should not be extended.
Extension of class causes various problems.

There are some patches to fix it, but it is still hard to make it work perfectly.

I think that the merit obtained when expanding the class and the risk that occurs when extending the class are not now balanced.
There are too many risks.

If you absolutely want to class extend, I can not stop it.
However, You have to fight with various problems.

The save data extension of FEBuilderGBA “class_fix” is based on the script of kirb.
Something might be wrong with this script.

But I can not do anything.
It is difficult to support because I did not make it.

I made a strong warning when expanding the class.
Still, some people are experiencing trouble by extending the class.

I would like to consider hiding class expansion buttons by default…

2 Likes

Oh ok I understand thank you for the reply.

So its better not to use the patch. Ok.

Dear Mr. 7743, I have placed some characters on the map, but some characters can’t appear. What have I done wrong?

There are plenty of enemies on your map, but have not exceeded the maximum number that can appear at the same time?

In FE 8, enemies can only appear up to 50 (0x32).

//Work memory.
0202BE48 @Unit@[3E] Player {J}
0202CFB8 @Unit@[32] Enemy {J}
0202DDC8 @Unit@[14] Ally {J}

0202BE4C @Unit@[3E] Player {U}
0202CFBC @Unit@[32] Enemy {U}
0202DDCC @Unit@[14] Ally {U}

If this is not exceeded, is it the specification of the instruction to load?
However, I have done quite a lot of enemies at the same time with the kaitou patch.
It worked correctly.

If it does not exceed the maximum number.
Since there are several instructions to load, how do you change it or try loading it in split?

Yes, I already reported this. We actually know a lot more about it now. It’s related to the deployment order of units.

@Kirb is, hopefully, working on a fix.

1 Like

Oh, that was my mistake. I didn’t know that there were fifty enemies at the same time. I placed far more than fifty enemies.

When editing fe7, I noticed that it asks you to patch a class extension patch, and an item icon extension patch if you want to increase the amount for those categories.

Such as if I want to make more classes it asks for me to use the class extension patch.

However I am unable to find these patches in the patch list, am I missing something?

The patch which corrects the problem when class 0x80 is exceeded is currently only in FE8U.
It has not been ported to other series yet.

You have to do it yourself or transplant it.