If I want to remove those skill from a class, do I just have to put the value 0 in the box?
Like for Pick, if I just replace the 33 with 0, will that take care of my problem?
It can not be deprived.
Please change the skill to a class that will not participate in battle.
For example "citizen" class.
It may work even with 0, but it is a dangerous bet.
Also, what does status cage max length do?
In FE8J, several patches that break through status 31 have been developed.
(In normal FE, status 31 and later will be saved.)
At this time, if you set the maximum value to 40, 50, etc., the status bar behind the status menu may display incorrectly.
It is intended to solve this problem.
I also don't know what the critical correction for swordmasters does.
This is to change "Correction value of sword master's critical".
(Perhaps it may affect Berserker's correction value.)
As you know, the Sword Master and Berserker's classes are more likely to get critical.
That is because this correction value is added to the probability of critical.
And what does "Do not leave apprentices promotion without permission" mean?
I guess it has something to do with Pupils, Recruits etc and their forced promotion?
That definitely needs to be fixed, I'm really unsure what it means and what it could do.
When Amelia, Ross, Ewan's apprenticeship becomes Lv10, they forcibly promote at Preparation Menu.
It suppresses this.
I also don't know what DrawMultibyte means.
What is multibyte?
This is a function for translation.
The English version of FE does not have the function to display multibyte.
Conversely, Japanese version of FE does not have the function to display single byte.
(Please see wikipedia for single byte and multibyte explanation.)
When translating each FE into mutual language,.
Until now, I have overwritten the font data by force, using tbl, overwriting the character code, and so on.
But that is a pretty aggressive method.
With this patch, it is possible to translate more easily by providing multi-byte and single-byte rendering routines that each does not have.
There there are two untranslated patches with Gorgon Eggs, what do they do?
It is setting of a class ID which does not show the enemy's status menu.
On FE 8, even if you try to open the status menu on Gorgon Eggs, it will be rejected.
This is because two class IDs of Gorgon Eggs have a limitation not to display the status menu.
The limit value is this value.
If you apply this, you can make characters and others that only secure the field of view such as external lights.
For example, in a kaitou patch, we set alight for this outside light character near the departure point.
if the stage is foggy, even visibility secured only around the escape point.
Then last but not least, there are the Changing BGM for each chapter patches.
How do I use them?
Like ... once I write them to the ROM, how do I change all that stuff for each chapter.
If you adapt this patch, the chapter Editor will change automatically. (It is MOD function of FEBuilderGBA.)
You can set each song in this space.
There's still the diet_drug patch.
So as far as I understand, it gives items weight?
This is a negative stat booster item.
It make items that will decrease the increased physique.
Using body ring will increase your physique.
This creates the item in the opposite direction.
By using items you can reduce the increased physique.
In kaitou patch, when you use boots, your physique will increase with mobility.
The more boots you use, the better the mobility will be, but the larger your physique.
As Pegasus and Dragon Knight become bigger, restrictions are imposed on characters that can be rescued.
However, it is important to increase the mobility of Pegasus and Dragon Knight.
So, it is diet drag to appear.
With this you can return the increased physique.