I'm used to the FEditor style of doing it.
I'm sure I'm not the only one who would like it better if it worked like in FEditor ... but it doesn't have to be that way.
Please select option -> function -> Text Escape.
In the item of text escape, select the FEEditorAdv format.
You may get what you want.
This feature is a new feature added recently, so please let me know if you have a bug.
Whenever I try to insert a battle animation (I repointed the table already to empty space I created at the end of the ROM), I either get the error that the palette of one picture is different than the others or that the AOM starting point is missing (which already seems to be fixed, so whoops ... but it's still buggy)
I want to reproduce the problem.
Where can I download the battle animation that causes problems?
I am testing with some animation, but for now it is working fine.
How can I reproduce the problem?
See, this is the offset I want to use for the new animation
You are extending the anime list.
However, there is a mysterious thing.
The animation area you expanded is initialized to 0x00.
Normally, if you extend the list, the data of ID: 0x01 is duplicated in the new area.
Why did it become 0x00?
This is just the sword general animation from Sacred Stones, nothing unusual.
Please tell us a bit more about "sword general animation from Sacred Stones".
What does this mean?
Where can I get sword general animation?
Did you download it? If so, please tell me the download URL.
Or does that mean you exported from FE 8?
Which tool did you export?
If you look at the file that does not have an extension, I think it is FEEditorAdv, is not this a mistake?
If exporting with FEBuilderGBA, the extension should be .txt.
And indeed ... every offset after has a bunch of random stuff in it ... what happened?
I tried it multiple times ... what is this?
This is a guess.
When inserting animation, we use existing animation area to save space.
If you can overwrite the old animation data area, overwrite it.
However, since the original animation area is 0x00 for some reason,
I think that processing has failed.
This is because if you extend the list normally, copies of data with ID: 0x01 are expanded, so it will never be 0x00.