I fixed a bug.
Please download ver 20171114 from the uploader.
Thank you for reporting the problem.
When strengthening the judgment as to whether it is an image having a palette of FEEditor,
I forgot to take care of java serialized animation.
As a result, pallets were generated automatically, and some animations did not work properly.
Java serialized data is forcibly loaded in C#.
I understood that there seems to be a variant in the value that defines the starting position of the data,
so I supported.
In addition, newsoldier-lance Frames had the following data structure.
I do not know how to deal with these with FEEditorAdv ...
Since it is designated as data,
For the image that appeared first (in this case, 1 p- frame000.png)
If there is *enemy.png , *ally.png , *playerfour.png
I looked at these pallets , decided on the enemy's palette.