O I did not know that
I won’t from now on
I just don’t know how to do patches
with NUPS
You can create UPS file with Tsukuyomi UPS or NUPS , etc…
Please search on google.
You open up NUPS (best program, trust me) then you click on create a new ups patch. You get the original Rom and the modified Rom and then you click on create patch and voilà, you’ve got yourself a patch
Original is clean rom? And edited is actual rom?
Yes, that’s correct
ok But I think I fixed the problem
After all, what was the problem?
How did I fix it?
UPDATE
https://ux.getuploader.com/FE4/download/387
Nergal Battle Animation Support.
UPS Patch Support.
This tool is incredible! Thank you so much!
I just replaced the wroong animation
I will just replace mosters since my hack will only use like 2-3 monsters
I used a Compare tool with Notepad++ to go line by line over my translation and @aceofclubs14’s translation.
https://puu.sh/xZG79/c16d05453f.7z
It turns out Ace fixed a lot of things I initially missed, but I think what happened wasn’t that he edited my translation or whatever, he used an old one. I’ve merged all of our translation fixes together and hope to see them in the next official update.
Note that this release also includes all the additions from your most recent version. I want to overhaul the UI at some point, but I can hold off a while.
The forums say that he sent his only son; Klokinator to translate the program for our shitposts ~Arch 16:33
UPDATE
https://ux.getuploader.com/FE4/download/392
en.txt updated. thank you @Klokinator
DrawSingleByte / DrawMultiByte added routines to calculate serif font width.
If you rep patch, this fix will be introduced.
Just curious, how can I import magic animations using FE builder? There’s two buttons that say magic animations, but clicking one brings up a menu where you can choose which pre-existing animation you want an item to have and clicking the other brings up an error message that says you need a patch to expand the list of magic animations. I just want to insert Gleipnir’s animation into FE7.
To use magic, you need to install the magic system.
For usage, refer to the following. (Please read in google translation etc.)
http://ngmansion.xyz/wiki/hackfe/index.php?解説/FEBuilderGBA/魔法エフェクトを追加する_JP
Thanks for the tip on adding it. But I still can’t figure out how to obtain Gleipnir’s animation in the first place. I’ve searched the internet a bit like the linked page said to no avail so I was hoping there’s a way for the program to export the animation.
Edit: I managed to find the animation online but my question still stands.
sorry, I corrected the magic system of FE7U with the latest version because there was a mistake.