FE_Builder_GBA -- If you have any questions, attach report7z

@7743 I had this problem when I transplanted this patch. Can you help me? Or you can add it to the FEB patch

This routine is difficult.
It does not work simply by porting.
I could not transplant yet.

From FEBuilderGBA to the latest SkillSystems, Item Effectiveness will be invalidated.
This is because SkillSystems has newly implemented the Effectiveness routine.
The compatibility has been broken.
I did not notice this problem.
I’m currently considering a response.

Therefore, I recommend that you do not update yet if you have not updated yet.

I have made a fix update for this problem.
FEBuilderGBA ver Ver:20181028.11.

Please use Skill20181028.

If you have updated to Skill 20181020,
Updating from Skill20181020 to Skill20181028 solves the problem.

At this moment, is there no way to use the Skill System and Weapon Lock patch at the same time? The new Skill patch seems to override it.

Indeed, the new SkillSystems seems to conflict with the dedicated weapon Lock patch.
Competition of patches is a troublesome problem…

This is the function below,

08016574 B530   push {r4,r5,lr}   //CanUnitUseAsWeapon
..
08016738 3028   add r0, #0x28   //Skill SkillSystems 20181020 (スキル拡張)@00016738.bin@BIN
0801673A 1840   add r0 ,r0, r1
0801673C 7800   ldrb r0, [r0, #0x0]   //専用武器Ex 導入@@EA
0801673E 2100   mov r1, #0x0
08016740 4290   cmp r0 ,r2
..

Weapon Lock Ex(専用武器) hook 0801673C.
However,SkillSystems Hook 08016738.

JumpToHack hooks use 8 bytes.
Therefore, they hook routines to each other, and it do not work well.

SkillSystems is doing hooks in this part of “Master Skill Installer”.

//Shadowgift and friends (only Lumina for now)
ORG $16738
jumpToHack(Shadowgift)

Maybe you can put up (or have them put up) two patches, one with Shadowgift, one without? Just an idea.

I created a patch to uninstall ShadowGift.
When using New SkillSystems and Weapon Lock Ex at the same time, please do as follows.

Install New SkillSystems

Uninstall SkillSystems ShadowGift

Uninstall Weapon Lock Ex

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If you have already installed WeaponLockEx, you may be able to revive WeaponLockEx by modifying it with hex editor as follows.
1673C=28 30 40 18

If you do not understand well please send me report 7z.
I will send you the modified version.

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Tequila transplanted FE8-Battle Stats with Anims Off to FE8J.

NAME=戦闘アニメOFFの時に、ステータス情報を追加で表示する
NAME.en=FE8-Battle Stats with Anims Off
INFO=戦闘アニメOFFの時に、マップ戦闘時の体力バー表示の下に、戦闘のステータス情報を追加で表示します。
INFO.en=Show battle stats when animations are off.\r\nWhen battle animation is OFF, battle status information is additionally displayed under the display of physical strength bar at map battle.
NAME.zh=当战斗动画关闭时,另外显示状态信息
INFO.zh=当战斗动画关闭时,在地图战斗中在体力棒的显示下另外显示战斗状态信息。

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This is really great! Thank you very much for patch author.
Thank you very much for the hard work of Mr. 7743.

You’re quite welcome :slight_smile:

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I don’t want him to skip some scenarios, I have to watch them compulsively. I don’t seem to see this command in FE8. There are some in FE7. Is there a way?

Skipping can not be prohibited, but you can create a skip break.
Please look at the OP event.

You can see that it has the following syntax:
EVBIT_F Bit 0x02 Stop event Skipping

If you skip the event by pressing the start button, it will be skipped until this break.

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In Ver:20181101.21 FEBuilderGBA.
When updating SkillSystems in the environment where OldSkillSystens + WeaponLock is installed ,
Automatically, Shadowgift is disabled.

This makes updating SkillSystems easier.

A bug was found in the updater of SkillSystems of FEBuilderGBA.
The display of “Weapon rank increased to” message does not work well.

I have created a patch to fix this problem.
In FEBUlderGBA ver 20181102.22
“Fix SkillSystems TextID 0x02” Patch

If you are experiencing this problem please apply this patch.
You can only install this patch if you are having problems.

FEBuilderGBA manages character strings separately from SkillSystems.
The place to decide the character string is defined collectively,

However, the skill system after 2018/02/17 (February) only defines “Weapon rank increased to” in another place.
I overlooked this string.

Engine Hacks\Skill System\Internals\FE8-Weapon Rank on Levelup\FE8-Weapon Rank on Levelup EA.txt
	ALIGN 4
	TxtData0x2:
	#incext ParseFile "0x2.txt"
	setText(0x2,TxtData0x2)
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Hi, quick question : Is there a way to edit the enemy stats bonus on FE7 EHM and on FE8?
Thanks !

Are you talking about hard mode bonuses?
Please Click the Chapter Editor -> Difficully

I am currently editing FE7 Eliwood hard mode and the pre-promote enemy unit are way harder than in the normal version of my hack. And from what I’ve test, I can’t reduce the hard mode bonus to a negative value. Is it me missing on something or I can only increase the difficulty from what I already have now ? Is there any other way to edit the global stats bonuses on enemy on hard mode?

Sorry if I am not 100% clear, I’m doing my best in english ^^.

Do you use the latest version? (Version:20181102.22)
With the latest version, English translation is working correctly.

Please update it with the click update button.