What does this mean?
In which scene should I use this?
08093020 2401 mov r4, #0x1
08093022 1C20 mov r0 ,r4
08093024 F786 F870 bl 0x08019108 //GetUnitStruct
the 08093020 seems to pickup data of Unit ID 1 エイリーク Eirika.
This seems to change this value to 0x81 グラド兵 Grado soldiers.
However, I do not know where to use it.
Where can I check this if I look at the game?
I think I sent you the report already, I can’t find it on my pc lol, but anyway, I fixed the Pointer as you said, but It is really weird that I had no glitches since I did not change that Pointer. The only Issue left is The table size.
I’m going to jump on the patch train (sorry about that) for this one, mostly because beginning hackers who use FEBuilder like myself may not have learned how to edit hexes or may not understand it.
In the latest Skills System patch, Vantage (and Vantage+) aren’t working. Is there a way to fix this in FEBuilder as I don’t have any experience with hex editing?
I also tried using an older Skills patch (20180515) which fixes Vantage, but it has an entirely different bug. If I were to have an item ID past D3 in my inventory, then it would give a 47% growth boost to units in some stats.
Example: This is Seth without the item ID past D3
And this is Seth’s growths with an item ID past D3
The additional growths also do actually have an effect too (notice the +2 in HP).
I don’t think you should report about error with Skill Patch here. There is a topic for it and you should report over there so people who working on it might see and fix it.
In FE8J, there was a patch made by the author of FE 8 Girls.
However, the structure seems to be different in FE8U, and this patch did not operate properly.
I was planning to investigate later and forgotten.
This time, I knew the patch for FE8U, so I replaced it with this one.
Thank you for telling me the patch.
NAME=塔及び遺跡でセーブ可能
NAME.en=Saving in the Tower and Ruins
NAME.zh=塔及遗址可保存
That’s because you are not setting up patches.
This patch changes battle BGM for each chapter.
FE 8 reuses data that is not used.
Please change this value.
if (hasBossBGM(current_enemy))
{//Boss music will be given top priority
PlayBossBGM
}
else if (hasUniqueBattleMusic(current_unit))
{//If there is setting for each unit, it will be played
PlayUniqueBattleMusic();
}
else
{//If not, BGM for each chapter will be played
PlayCurrentBattleBGM();
}
The drug that lowers CON(体格) is “diet_drug” patch.
It use a negative value for CON of the item’s statbooster(能力補正/ドーピング).
However, with this patch, only the value increased by using body ring(ボディリング), increased physique.
It can not be lower than the basic value of unit or class.