If you do not want to be remodeled, you will encrypt the ROM.
ROM can not be completely prevented from being deciphered, but it can raise the difficulty of remodeling.
However, I hope that when your hack is released, I will release material data used for hacks with a free license.
For example, if you release your data with the license of CC-BY-NC of Creative Commons, the modified FE com-munity will develop further.
CC-BY-NC
Anyone can use this data freely.
However, it is a license that clearly states the author’s name of the data, and that it does not use commercial use.
Creative Commons is a free license widely adopted also in wikipedia etc. https://creativecommons.org/licenses/by-nc/4.0/deed.en
You can use it by writing an 8-byte character string called CC-BY-NC.
Also, those who use illegal data of CC-BY-NC will be a barrier to discouraging illegal use, as it will make creative commons to the enemy.
The remodeled FE is built on the analysis techniques of the predecessors.
If possible, please do not forbid and monopolize, but please open it as free data and contribute to remodel FE com-munity, i hope.
First of all, since I want to check the current state, please send me report.
“MENU”-> “File” -> “Create Report Issue”
We hope it can be repaired, but if it is impossible, I will restart over from backup.
FEBuilderGBA always backs up before writing to ROM.
I think there is a 7z compressed backup in the directory containing ROM.
From that backup, please try again.
Go to “patch” and search for “Animation in the upper part of the status screen”. Import an image with the same size, but with just solid blue (you can export the one that’s already there and just use the background color from that one)
Finished the first 10 chapters of my game. The game is supposed to have several routes, and I was wondering- how I can I call the route split? Is it hard-coded to chapter 9?
This guide tells you how to call it and extend the commands, but I don’t know how to program yet
Is there a way to implement hold items (like the Hoplon Guard) that give stats and/or growth rate bonuses?
I’ve tried adding a stat boost address to a new item but that doesn’t seem to work, I’m guessing it’s because the stat boost address is for usable items?
You don’t equip items in the gba games except for weapons. I haven’t been able to get it to work myself, even when I gave them a stat boosting effects.
One question, It is about FE7, I have reppointed my character list before using Febuilder, but, It turns out Febuilder does not recognize the new address of my character list, it just uses the default address, how can I fix this?
In the case of FE 7 U, FEBuilderGBA will process the address written in the 0x9A274 pointer as a list of characters.
unit_pointer() { return 0x9A274; }
Did you not rewrite 0x9A274 when you pointed?
FEBuilderGBA refers to pointers referenced by LDR.
This is because all LDR reference pointers need to be rewritten when re-pointing.
Can you make a counter for a person’s ability and occupation? Because the actual ability is character + career, it takes a game to see how much, and it would be nice if we could get the result in the modification.