@JeyTheCount may i ask what game is this?
A hack Iām working on. Just to show what I ment.
I like your sprites, hope youāll upload it here in the community
What sprites
Flasuās rulesets are natively faded; you can see it from his darker palette that he also likes them, well, darker. I can try working on it later today if I donāt get exhausted from work.
Iād be very glad.
Hey all, just curious: Does anyone here have the map sprites for the various dancers in the repo, but not all fucked up?
Specifically their moving map sprites. Iām not looking to insert to GBA, but to convert to FEXNA/Lex Talionis format. Neither engine will function with these broken garbage data versions.
Examples:
You can make them work in any GBA game if you import the AP data from their origin game.
Here are the files for Ninian and Nils. You add the AP data in the ROM, and then you put the pointer in the Misc map sprite table.
Iām using that Ninian map sprite for this.
Uh, but Klok specifically said he wanted those map sprites for Tactile/LT, not GBA.
He said āneither engineā and I thought it included GBA. My bad.
I think he (or anyone who volunteers) should rip the animation and create a new sheet for those map sprites, because all dancer map sprites extracted from the games are like that.
I have one for the FE7 Dancer:
Oh, I see your issue. Unfortunately, itās hard to fix it. I can try to, but the main issue is that I only had room for six grass shades. I would make the forests stand out more if I had more colors. Iāll try to fix it with what colors I have.
I do like my colors darker, but this is the light version. The grass colors arenāt too far off from, say, Zoramineās plains. Itās just that the lightest shades arenāt very light, I suppose.
That is exactly, precisely, perfectly what I wanted. Got any more in that vein?
This is Ninian Dancer. What I need now is the Male Dancer L95 made. I may have that last one somewhere on my HDDā¦
Edit: I have Tethys now, still need the other two though.
Edit2: I ended up building Lalum from scratch. Now all I need is the uncorrupted Male Dancer walking sprites and Iāll be golden.
Thatās the old portrait repo. Not the new one.
whenever you could, please get the rest of the vanilla fe8 portraits, both the old and new repo are missing some characters
I added some of them myself (Zombie Vigarde and OāNiell, to name a few), but yeah, there are quite a few that are missing.
Iām either going to get those or the missing FE6 portraits, because those are also missing a lot of portraits.
If you can submit them, that would be great. Itās a lot of work getting the repos in order and all that other stuff. Just yesterday I started a giant project of importing all the existing map sprites into Lex Talionis so that LT and Tactile users will have the full array of map sprites at their fingertips.
Shouldnāt be a ton of work. You just go through the FE8 Rom with FEBuilder and dump the portraits while naming the characters.
So Mikey didnāt upload it before me? Oops.
At this point, all I need is the male dancer map sprite, specifically the moving frames. Thatās it. I have all the other existing map sprites done. Itās just this one thing, and unfortunately, the original creator has disappeared from the FE community for a couple years.
Unless someone can produce the sprite unmangled from the GBA constraints, I may need to rebuild it myself. I have no idea how to do that.
I did it while you were replying, hehe.
Speaking of the Male Dancer, thereās no Sword animation for him, right?