FE Asset Repository Discussion Thread

Fantastic job, Zora. It’s always nice to see new animations.

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Me, just last week: “Wow it’s sure been quiet. We’ve gone five days without a new animation. I wonder if we’ll actually make it a week without even one new addition?”
Me, today: “Aaaand now we have like ten new animations in the last week. Never mind.”

Keep on trucking, animators.

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Holy Jesus fucking Christ. Oh my god. What the fuck?

This is amazing. You are now officially an animation god, and I’ve never even seen your name before. What an entrance!

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Your link isn’t public: It requires special access to view. You have to set it to public so people can download it :slight_smile:

And this is the animation, if I remember correctly. Nice work!

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Nvrm I found it. The link is now public! Sorry I don’t usually upload stuff so I’m kinda a boomer when it comes to that.

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Now if I so chose too I can give soldiers the proper mounted promotion they deserve

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I think you have; this is an amazing follow-up to his “Moloch Sorcerer”.

Yeah, I figured that out afterward.

Two animations, both god-tier. Pretty incredible.

Yep, that’s true

Why does no one ever notice that the rogue dodge animation becomes blank for one frame? And why is Crimson Arm the one and only hack that fixes this?

…Probably because it’s extremely minor and easy to overlook?

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that and imagine using rogues lel

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Uh excuse me, but your download link doesn’t seem to be working, could you try and fix it?

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The animation is in the repository, alongside its other versions.

https://drive.google.com/drive/folders/1nuNpweE_RaQuzh_QBkidhyV8AHxNzNkm

You can check the latest animations for it, since the latest 8 animations in there, save for the Rogue, are all Hero Shield edits.

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Oh, I didn’t realize that, I found it

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Hm, I like the animations you make. However, the swords you use seem to be missing outlines… or rather, they aren’t defined very well. I personally recommend using swords from other animations (the good swords) until you get a bit more practice in with them.

Ex: In this animation, the sword has kind of a weird green outline on its edge, making it look like the blade is covered in mold. Also, the shape is a bit weird; it looks more like a heavy steel bar than a sword. This is because it appears to be missing a hilt/crossguard.

Also, for the Warrior’s sword, one of the frames is wrong.

This is the base standing frame:

A bunch of other frames have the sword looking like a trident, though.

Compare with the swords in these animations, maybe you can see what I mean.



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Oops your right I forgot about the trident sword bit :slight_smile: I’ll have to fix that.
I’ll work on the outlines. When I was making the swordserker I thought a sword without a handguard would be more fitting for a berserker, but I guess it does kinda look like just a bar.

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It’s fine! Everyone starts from somewhere, and for your first animations, these are great starts. Keep in mind that you got the overall movements correct. It’s just the weapon designs that are an issue. Those are an absolute trifle to fix compared to spriting new frames for messy movement and the like, so this is super easy, barely an inconvenience.

Thanks for the addition, I’ll make sure the team knows to add this to the repo!

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Teaser for something awesome I’m working on!

WingedHussar_000

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