Do I spy an HP bar map display that only appears when the unit has actually lost HP? Beautiful.
Holy shit! How are you such a wizard?
TRANSPARENT GUI WINDOWS?!?!
that’s old news bitch
Right now I’m working on a palette mod for the troubadour.
Its still a work in progress but here’s what i have so far
When you just wanted to check the damage but then
uh… shit
Now you can cancel out of a switch if you didn’t do anything, so no more accidentally ending your turn in a horrible position!
The circleseverywhere edition of FE8 is truly amazing. 10/10 wizardry.
What’s next, hits-all-in-range berserk staves? “Skip chapter” button? Summoners with unique summons? HOW MUCH FURTHER DOES THE RABBIT HOLE GO, CHARLIE BROWN?
Honestly none of those sound too hard, and that win button would be really useful for debugging
Tbh yeah I’d love seeing a trolly enemy converting everyone around him to berserk status.
The personalized summons is cool, makes the summoners much more interesting.
I think we ALL could use a Next Chapter button though.
Don’t summoners already have unique summon? Knoll has different phantom than Ewan does, same for Lyon.
Yeah, Knoll, Ewan, and Lyon’s summons all have different bases and growths. (Or, they do when I look in nightmare, unless the game doesn’t actually use them for some reason? lol I think they are used tho)
No, unique summons as in different classes. The only differences between the summons in FE8 are growths. Not weapon types, abilities, etc. Imagine if Knoll summoned wights and Lyon summoned Dracozombies, as an example. That would be ideal, along with new randomized weapon lists for each.
I wonder what this could be
Not gonna lie, at this point I’m wondering if Jesus Christ really did come back to us. This is some kind of divine power, right?
Jesus “Gandalf” Christ as returned, have you not been paying attention?
[click this link][1]
[1]:https://www.youtube.com/watch?v=Z5HQ97x690Q&list=PLv_1ytjTGYKtR19ltHlh4Y4mWBVSLUSG5&index=8
You just activated my Buried FE6 Eclipse Tome!
Started work on the Knight recolor. Did you know the Knight animation has at least 2, maybe 3 unused colors in its default palette and still manages to be restrictive? Not anymore! Now you can have very colorful knights without tearing your hair out attempting it.
You should make the helmet coloured like the spearhead and arm.
I’m worried that would make for too many parts of the armor using the gauntlet/trim colors at the same time. The brown is supposed to be the “primary” color in the animation and it might shift to being the secondary if I color the helm with the trim colors too. I did try out a few other combos earlier:
http://puu.sh/oF6b7/a59dee2da6.png
I like the gauntlets using the brown except for the white pixels. I might be able to remove them with proper shading though.