Elibean Nights - Final Draft [PLAYTEST PATCH, 6-5-21]

You da best, baby Jesus.

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my name isn’t jesus…

it’s not even mexican either I don’t know why everyone thinks “hextator” is mexican

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He was talking to me, not about the command-name-changing, but about how Escape works.

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the day arcsage moses and baby jesus fist bumped.

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Most of the people here are more well informed of the release status and development of EN, since, well, like, 2/3 of us are IN the debug team. But that said, I’d still like to share a few screenshots with the rest of you~~~

A screenshot showing how well the game is balanced:

Innovative, new items (observant viewers will note that Raven has been taking magic classes…):

A thing we economists call “supply and demand”:

Lord of the Sea releasing his Trident:

And lastly but not leastly:

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git hyped.

(That probably means delays, doesn’t it.)

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lovin’ the new Raven mug

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I’m too tired for words. I was gonna give some sorta “it’s almost done holy shit” speech but yeah, fuck it. Just download it, play it, enjoy, and yell at me if/when it breaks.

https://dl.dropboxusercontent.com/u/19964863/Elibian%20Nights/ENv7-1.ups

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Most important part. A sleep-deprived debug team can only do so much.

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Sain uses the wrong portrait in his Jerrot convo. lol Sain also uses that portrait in his Wallace convo.

Also, is the dodge animation for the bow general inserted? Because Wallace didn’t seem to move when he dodged while using a bow. (But I could have just been delirious or something)

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Key:
[ ] = Unresolved
[*] = Partially fixed, or fixed and not checked
[x] = Fixed and checked
#Known Issues:

[ ] Sound Room glitches when accessed before starting a New Game.
[ ] Dracomasters dun wanna use ranged lance animations.
[ ] Bonus Content glitches still persisting.
[ ] The game’s engine only remembers 9 NPC units, which causes problems with resume/suspend. (I’m on it ~@Crazycolorz5)
[] Phantom animation needs to be updated.
[
] Autoleveling for locked weapons doesn’t work (hence the borked Tower Bows).
[ ] Juna Fruit item not implemented.

Eliwood’s Tale
[*] Dorcas x Natalie talk event text not written.
[ ] Ninian can’t use the extra dancing ring provided.

Lyn’s Tale
[*] Kent’s Tale unlock requirement is unfulfillable in current build.

Hector’s Tale
[ ] Erik’s death glitches the ending scene.
[ ] Lisbet has no death quote.
[ ] Text issues with Village 1, House 6.
[ ] Silver Card glitched up (replace with Juna Fruit).
[*] Infantry-slayer Mage Knight (F) effectiveness issues.

Pent’s Tale
[] Arrive victory condition misplaced.
[ ] Using rescue on Canas triggers his battle quote about there being Morphs.
[x] Heaven Seal doesn’t work on Pent/Canas. Isn’t dropped by Efta.
[x] Rune bow description not accurate.
[
] Pent calls Dimevolt “Dimebolt” in his talk with Erk. It’s also OP (nerfed to 8MT, 75HIT, 9WT)
[x] Wraith’s Hand Axe animation hangs
[x] Erk doesn’t canto after opening a chest (seems to not be in Vanilla FE7, but we added it anyway :wink: ~@Crazycolorz5)
[*] Routine that removes Forblaze and replaces it with Aircalibur actually replaced it with a 20 use Talisman.

[] Yoder has no death quote.
[ ] Chests go back to unopened in ending scene of Pent’s tale 2 (meh… do I really have to fix that? ~@Arch)
[ ] Ending events still say Nino Jaffar even when Nino Erk is the pairing
[
] Nino and Canas still have the talk in Pent2 even if she’s paired with Erk (seems out of context)
[ ] “I can’t bare not knowing/whether you’re safe or not!”
[] Nino talking to Erk bring up the text where Vaida enters Zephiel2.
[
] Rogue has door key and not lockpick

Karel’s Tale
[*] Loss to Kaherdin causes a game over.
[ ] Juna Fruit item not added.
[ ] Barbaros has no death quote.

Jerrot’s Tale
[*] Sain’s portrait displays as Igrene’s.
[ ] Sykes still appears in ending even if killed.

Legault’s Tale
[ ] Legault’s battle convo with Ortega doesn’t stop “The Last Reed”
[] “The Last Reed” is obtainable by Nino (intentional?)
[
] If Nino breaks the tent, the conversation proceeds as if it were Jan.
[] Nino has no escape quote
[
] Jan is in ending of Legault1 even if I had Nino x Legault
[ ] Nino has no death quote

[*] Jan appears in the opening scene of Legault 2 even if Nino was paired
[ ] If you break a door, you can still pick it as if it were still there.
[x] Montresor’s description never got changed.
[ ] Final scene of pt. 2 was never written.

Zephiel’s Tale
[x] No Vaida x Zephiel talk.

Bonus Content
[x] Bonus scene with Nino hangs.
[ ] Music at the start of Echidna’s scene is awkward.
[ ] End of Nando’s scene restarts the game.
[ ] Opal’s scene hangs
[ ] Florina’s scene hangs.
[ ] Evertt’s scene just leads to Echidna’s scene
[ ] Ephidel scene glitchy map
[ ] Orun’s scene hangs
[*] Canas is perma-greyed out, but I can still talk to him
[ ] Igrene’s Tale: Sands of Solitude…
[ ] Echidna can’t use the Silver Axe she has in her inventory (only a Mercenary after all)

Stuff Here

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I playtested tale 3 and here’s what I noticed, some might have been listed before but eh well:

Lisbet has no death quote
Person in silver card village has messed up portrait
Silver card has (wrong icon?) and has eckesacchs description
Male mage knights are weak against infantry slaying weapons, but female mage knights aren’t
One of the northern house has glitched up message
“A talented thief might armed with a good lockpick might be able to lower the bridge.” - shouldnt you remove the first “might”?
Glitched scene at the end of tale if Eric is killed
Faust scroll should say decreases HP by 7?
Statboost items are giving +2 bonuses before being used
‘Bridge’ option description is wrong; it calls it a door
King of Secrets achievement still doesn’t unlock

Also Mercutio’s fila’s might description calls it a staff

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Can you detail that a bit more so I can pinpoint what’s going wrong?

That was intentional. I might repurpose them into new items (FE4’s Rings?) to avoid confusion, then.

It’s unlocked now by just waiting on the castle gate with the Playing Card. Did you try selling it back to the shop?

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I just tested it, King of Secrets confirmed to unlock correctly.

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Also, I’ll release all the crazy asmz hacks’ source that I did in the final hour of EN sometime. When I’m not too lazy and so burnt out from hacking. They include but are not limited to: Thief Glove, Knight Ring, Bane, Stealable Staves+Items (unfortunately insufficient info is passed in for a /true/ FE9 steal), Seize Mod. All of them were done in, like, an hour or two :P.

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I done the knight ring though
like a month ago

also this happened

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It doesn’t work in the way we want it to. The current implementation, by me does

  • If you don’t have canto, it gives you that
  • If you do have canto, it allows you to move after attacking/staff-ing
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Can you explain in more detail how that happened? Because it’s really weird that Jacob became an ally too, and I can’t seem to replicate it.

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oh I see

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I went to bonus content, suspended and resumed

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