Competition to Edit Levels Interestingly, Creatively, and Amazingly: CELICA

I would like to specify some things about the length.
What is “chapter” and “map” in context of this competition.
Would “Daybreaks” from FE9 be allowed? it’s one chapter in name, uses the same map, and allows to save after every “castle”.
Would a boat map that transforms into a boat-on-a-beach map be allowed?

A chapter is a level in a Fire Emblem game. A map is what you play a chapter on. For the purposes of this competition, any chapter with multiple maps (such as the final chapter of FE8) would not be allowed.
FE9 Chapter 17 is effectively composed of four seperate maps in gameplay, and would not be allowed.
If the beach is a tile change, that’s fine. If the beach is a seperate map (using the LOMA command), it’s not.

What about hypothetical (Fates conquest spoilers) Conqest’s chapter 27 and engame where upon killing Garon the chapter won’t end, instead all the changes would be made by tile changes and enemy reinforcements, and all blue units wil be transported to new starting positions without any battle preps
Is the chapter like that allowed?

Conquest’s chapter 27 and endgame (and the similar 27-endgame sequences in BR/Rev) is very definitively two chapters. It has a whole chapter transition screen with a new chapter title and a preps screen, you’re just not allowed to save in it.

By “single chapter”, we mean “single gameplay level”, and it’s generally pretty obvious what is or isn’t that in FE. If it’s loading you into new starting positions on a new map, that’s a new chapter.

Conquest Chapter 27 and Final are two seperate chapters. A submission like that would be disqualified.

If a submission is excessively long, the judges reserve the right to penalise its score.

For whatever reason, people tend to process “Make a fun chapter” (or whatever the contest title happens to be) as “make a grandiose end game adjacent map that takes like two hours to play”.

Dont do that. That is not fun. Make a fun chapter.

7 Likes

This right here is the biggest piece of advice I can give to people as a judge for MARTH, it’s VERY exhausting after a while to play through a huge map that rivals some of FE6s lategame maps when there’s like 10+ of them even if those entries were high in quality

On a personal note idk if I’ll submit something or not, seems fun but I’ll have to see if I have the time

3 Likes

Speaking from experience from playing everything in MARTH, having to learn the skillsets, item sets, strengths and weaknesses of over a dozen units and the hack expecting you to know all of this can get pretty exhausting.

In normal FE, these are usually fed to you over time and you know your squad because you form it yourself. Nothing wrong with a smaller skirmish, bigger doesn’t necessarily mean more fun and can result in tedium kr being overwhelming.

8 Likes

I was talking about hypothetical amalgamation of chapters 27 and 28, not just chapters 27 and 28. And as I said that amalgamation doesn’t have battle preps and “whole chapter transition screen with a new chapter title”.
So why does this is not allowed? I understand why it would get penalized for lengths, but why does it get disqualified?
What confuses me the most is that FE4 maps are allowed. So in my example, the player fights enemies of same allegiance in the same room and in short time period - that’s not allowed.
But average chapter in FE 4 features several different enemy factions, takes place in country sized regions, and lasts for several in game years, and most importantly it does not feel at all like “single gameplay level”. Despite all that it’s still allowed.

Are you gonna make the hack or are you gonna keep rules lawyering

4 Likes

I have a slightly similar question. Could our hack be similar to the Sacred Contention hack, where there are two maps that are the exact same layout, just with different player armies between the two?

Announcing the judges for CELICA!

This time, the judges are @Rivian , @LegendofLoog , and @Levin64 !

In addition to myself, these three people will be playing each submission. Each of them will have their own opinions on different aspects of a chapter, and I am glad to have a variety of opinions on board.

One week of development time has passed. It’s not too late to start coming up with ideas if you haven’t already. Good luck to all entrants.

@Mr.Bingle If you implement it in such a way where it’s one map where you can choose an army, that is acceptable. Judges are under no obligation to play every route of such a chapter.

13 Likes

Dang. Another contest I won’t have time to participate in because of the other projects I’m juggling at the moment.

Oh, well. I wish everyone who is participating luck!

1 Like

Quick question Darrman. Do you prefer posting the patch in its own separate thread, or in this one?

2 Likes

@MegaCowsamMan I’d prefer you post your patch in this thread, but I won’t stop you from creating a thread for it. Send me a message as well.

To everyone else, there is just over a week until the submission deadline. It’s not too late to start making an entry if you haven’t already. Don’t forget, the deadline is 11:59pm UTC+1 on the 14th of April. There will be no extensions! Good luck, everyone.

3 Likes

Hello. I’ve completed my submission, FE: Rust. A survival horror hack.

I’ll keep it brief because I want to keep the mystery alive, but I’ve made a short FAQ to let you know about it.

FAQ

Q: Is this a .exe type hack?
A: no

Screencaps



Download

Link here
Patch to a clean copy of FE8U

16 Likes

Finished my entry. Just like last year, I made another map set in the world of Four Kings, with some existing characters after the main story of that game. Follow Chase’s Mage Quartet and the wyvern knights of Behanzin as they investigate some mysterious happenings in the desert. You can consider this a what-if scenario given who is alive here.

The Ruins of Lost Ambition: KrashBoomBang’s CELICA Entry

Credits

Patches:
6_tracks_12_sounds - Agro/Brendor
256 Color Tile Background Installer - Leonarth
Fix CG Fade Glitch - 7743
Set Victory BGM By Chapter - 7743
Convert Chapter Titles To Text - circleseverywhere
Actions After Support (Contemporary Style) - circleseverywhere
Actions After Talk (Contemporary Style) - circleseverywhere
CSA_Creator_For_FE8U - circleseverywhere
CSA_Creator_For_FE8U_ver2 - circleseverywhere
Map Danger Zone (Select: Toggle) - circleseverywhere
Multi-Class Pick Skill Installer - 7743
Remove Enemy Control Glitch - Brendor
Display Escape Menu - 7743
COND Check whether all members have withdrawn - https://github.com/ngmansion/FE8/tree/master/escapemap 17
Add Event: Character Retreat - aera
Add Event: GetSupportLevel, SetSupportLevel, ClearSupportLevel - 7743
Add Event: Simple Escape that can be easily created 20200305 - 7743, aera
ExModularSave - Stan
FE8-Battle Stats with Anims Off - Tequila
Attack and capture enemies with reduced speed like FE5(Tequila Version) - Tequila
Rogue Robbery - Tequila
Add Event: Set Unit Stat Conditions (UNCM) - Tequila
01command_hack - Hextator
48command_hack - Hextator
Anti-Huffman - Hextator
Fix dodge to front glitch - Snakey1
fix_lz77decompress - Tequila
HPBars_with_warnings - Circles
HPBars_with_warnings_cache - Circles, Tequila
HPBars_simple - Circles, Zane
Improved Sound Mixer - ipatix
Deny Deployment From Preparations Installer - aera, 7743
Magic Sword Rework(Installer) - Sme
Skip World Map Fix 20190505 - Stan
Define Multiple dancers(Battle animation effect) Installer - 7743
Setting sound effect of a many dancer in map battle (Installer) - 7743
(OLD)Change to have multiple units that can be seize.(Install) - 7743
Change to have multiple units that can be seize 20200302(Install) - 7743
(OLD)Change to have multiple units that can call supply(Install) - 7743
Change to have multiple units that can call supply 20200302(Install) - 7743
MultiTileMarker Display multiple exit markers on the map.(Installer) - 7743
Define multiple classes that can discover treasures Installer - 7743
NarrowFont - Scraiza
Remove fog from background of save menu - pikmin
Skill SkillSystems 20200411 - Circleseverywhere, Monkeybard, Black Mage, Blaze, Tequila, Rossendale, tanH, Leonarth, Teraspark, s9dk, Kao, blademaster, Snakey1, Primefusion
SOUND_NIMAP(Native Instrument Map) - circleseverywhere
SOUND_NIMAP2(Native Instrument Map) - Alusq
Stairs 20191031 - Snakey1
UnitActionRework - Stan
Weapon Lock Ex Installer - 7743
FE8 text engine rework - Tequila, Zahlman, Stan, Black Mage, Eliwan

Additional Graphics:
Zmr
Itranc
Serif
Blas Puga
Memestaralbert
Sphealnuke
Epicer
Psyche
Citrus
Luke
Levin
Laurent Lacroix
LordGlenn

Patch to US FE8, as usual. Enjoy!

10 Likes

Hi there! I’ve completed my submission for CELICA.
Fire Emblem: Knowledge is Power

Features

13 Playable characters
Hidden items like in FE10
A Bowgun
Quizzes spanning across all FE games!
Skills. Yeah.

Screenshots

Knowledge Is Power.ups.emulator09Knowledge Is Power.ups.emulator07
Knowledge Is Power.ups.emulator06Knowledge Is Power.ups.emulator05
Knowledge Is Power.ups.emulator04Knowledge Is Power.ups.emulator03Knowledge Is Power.ups.emulator02Knowledge Is Power.ups.emulator01

Download

Click Me!

Credits are in the download. Thank you Darrman for hosting this event. Had a lot of fun! Chao!

8 Likes

This was supposed to be a parody, but I ended up taking it semi-seriously

AVALON X EMBLEM

AKA Trade Classes Emblem

Showcase GIF

Trade

Features
  • Trade classes with your allies.
  • Trade classes with your enemies.
  • Trade weapons, which will automatically change to match your class. The one you traded.
  • Did I mention trading classes?
ok fine have an actual features list
  • Heavily deflated stats, inspired by Guard of Avalon.
  • A story about the end of the world, inspired by Avalon Code.
  • Multiple unique mechanics, such as zombies who can turn others into more zombies.
  • 35,532* different endings!
  • Trade classes

*(C(8,1)+C(8,2))*(C(18,1)+C(18,2)+C(18,3)). I really hope I remember combi correctly…

Screenshots

SS1SS3
SS5SS4

Download

Patch is available here!
Patch to FE8U. mGBA has a weird audio bug from my testing, so I recommend VBA-M.

Buildfile source code is available here!

Credits

Special thanks: the FEU website & Discord, and pretty much every single buildfiles tutorial/question/help thread there. Sme’s eventing guide and Vesly’s C setup for dummies especially.

Tools & buildfile bases:
-SkillSystem by CirclesEverywhere and friends
-EasyBuildfile by Mystic
-FE8 decomp by FEU (aka a bunch of people)
-FEBuilderGBA by 7743

ASM:
-7743 - Silent Give Item
-7743 - Handaxe Wildcards
-7743 - Always Ranged Animate
-7743 - Change Map Palette
-7743 - Change Map BGM
-7743 - Change Battle BGM By Chapter
-7743 - Continue Battle BGM
-7743, Vesly, aera - Give unit EXP event
-Vesly - ExtendWeaponDescBox
-Vesly - Autosave (modified to be autosave killer)
-Vesly - Move start down
-Tequila - Show Heal Amount
-Tequila - Walking Sounds Fix
-Dragz/GigaExcalibur - ItemNameExpansion (DEPRECATED) (why is this deprecated?)
-Crazycolorz5 - Fates EXP
-circleseverywhere - Monster Weapon display fix
-HyperGammaSpaces - Always show BWL
-PhantomSentine - AI4 as Group AI
-StanH - Skip the difficulty selection
-Leonarth - 256 colours titlescreen background

Music:
-Kaidras - Combat ~ Adversity (Triangle Strategy)
-Kaidras - Hyzante’s Schemes (Triangle Strategy)
-Kaidras - Elegy of Battle (Triangle Strategy)
-SaXor the Nobody - Sortie Formation (Knights in the Nightmare)
-SaXor the Nobody - Onset (FE11)
-UnitedStars111 - Land of Frozen Forest (Albert Odyssey 2)
-SurfingKyogre - Conversation 1 (FE4)
-REALxViPerZ - Off To War (FE11)
-Sme - With Us (FE9)
-Thegis - Another Victory (Phoenix Wright: Justice for All)

Portraits:
-JiroPaiPai - The Previous Keeper
-JiroPaiPai - Achilles
-JiroPaiPai - Flick
-JiroPaiPai - Gary
-JiroPaiPai - Mike
-JiroPaiPai - Mila
-LaurentLacronix - Sol
-Nickt - Klicas
-Cravat - Nobbit

Map sprites:
-Fighter (F) FE10-Style Axe {Pikmin}
-Fighter (M) FE10-Style Axe {L95}
-Archer (F) Improved {Der}
-Archer (M) Improved v1 {Der}
-Soldier (F) Echoes Lance {Feier, flasuban}
-Soldier (M) Echoes Lance {Feier, flasuban}
-Mercenary (F) Sword {Agro}
-Villager (F) v2 Sword {HyperGammaSpaces}
-Villager (M) v2 Sword {HyperGammaSpaces}
-Knight (U) Lance {SALVAGED}
-Mage Lord (F) Eliwood {TyTheBub}
-Mage Lord (M) Eliwood {TyTheBub}
-Cleric (F) Caped Staff {topazlight}
-Monk (F) {Teraspark}
-Zombie (U) Resize {Pikmin}
-Cavalier (F) Alt Sword {RobertFPY}
-Cavalier (M) Sword {Agro}
-Paladin (F) Revision Sword {Permafrost}-stand.png
-Paladin (M) v2 Sword {RobertFPY}
-Pegasi (F) T1 Lance {flasuban}
-Wyvern Rider (U) Armless Wyvern Axe{Leif, Matthieu}

Class cards:
-Villager (U) Updated {Ghast, HyperGammaSpaces}
-Occultist (M) Magic {Valak}

Item icons:
-Blessed Sword - GabrielKnight
-Blessed Lance - GabrielKnight
-Blessed Axe - GabrielKnight
-Blessed Bow - GabrielKnight
-Cymbeline - tristan hollow
-Ragnarok - GabrielKnight
-Seraphim - GabrielKnight
-Thani - BatimaTheBat
-Death - FuriousHaunter
-Dark Spikes - LordGlenn
-Loptous - BatimaTheBat
-Sharp Talon - 2WB
-Killer Claw - Beansy
-Broken Claw - Beansy
-Royal Claw - Seal

Tileset:
-Village - flasuban, N426, ZoramineFae, Venno

11 Likes

Finished my entry. Patch to FE8. This is a sort of prequel chapter to my main project, but since I’m taking so long I saw this as a great opportunity to push something out.

(Edit: title screen screenshot)
Prequel-Graven 04 12 24 C-15

Screenshots

Prequel-Graven 04 12 24 C-14Prequel-Graven 04 12 24 C-1
Prequel-Graven 04 12 24 C-4Prequel-Graven 04 12 24 C-5
Prequel-Graven 04 12 24 C-13Prequel-Graven 04 12 24 C-10

Downloads

Patch Download
Playtested primarily on MGBA, so that’s my recommendation. Should work fine on others, but milage may vary. Also tested some on an Analogue Pocket using the OpenFPGA GBA core and worked without issue. Still, milage may vary.
Credits
README (Patch Instructions)

6 Likes