A small request for a skill since I want to use the Bow Cyclops animation but it really wants a unique twist. This skill would turn any bow the Cyclops wields into a 3-10 range ballista type weapon. Iron bow, short bow, longbow, whatever, they all become 3-10 range.
Downsides: The Cyclops loses some hitrate (Depending on balance, somewhere from 25-40% hitrate) and can no longer double with anything, except a Brave Bow.
Yeah, I wouldn’t need that though, since all bows are by default 2-3 (Except longbows, which are 4-5), I just need the range to be forced to 3-10 for this skill. Basically if the weapon type is bow, it’s always a non-doubling ballista, barring a Brave Bow.
Yeah it wouldn’t be difficult to modify my existing code for that all I have to do is change the code to add 1 to just constant 3A and edit the hit handicapping but I wrote it in such a way that it feeds off my skill engine so you’d have to patch that too which isn’t complete and not user friendly