Second version of the beta is here, adding quite a few new features
- Event Editor (calls EA from a bundled dll file, the code editor has syntax coloring, mousehover documentation and some more cool functions)
- Item Editor (to edit anything pertaining to items, including their stat bonuses or the classes they’re effective against)
- X Title Screen Editor (very unfinished, really just has shortcuts to the Graphics Editor for the 3 sub-images that make up the title screen)
- And plenty of other stuff (many bugfixes of course), including pretty much all the things said in this thread (like having more shortcuts) and some other things, like the ability to modify batte anim structs within the battle anim editor
http://www.mediafire.com/file/al2kt7s7ckn2932/Emblem+Magic+BETA+2.zip
And yeah i recognize i haven’t been super productive these past few months, but everybody has moments when real life gets in the way (i entered a pretty competitive programming school). In any case, here’s to hoping this update brings some people to this thread 
(also, @MattCustov, if you wanna make an FEH patch from a UPS file, just apply that patch to a clean ROM, open the newly patched ROM with EM - then go in Tools -> Manage Write History, and tidy up the writes there, by merging together ones that are near each other and adding descriptions. Then go to Edit -> Hack Properties and set the name, author, and description for your patch. And finally, simply do File -> Save FEH and you got your patch - put that in the ‘Patches’ folder, and you’re good to go)