Because I owed Arch a favor for the “vergil” thing, I spent an entire day and a half rewriting the damage routine to make applying status effects to a weapon (ala sleep sword, FE4/FE5-style).
The patch is meant for use with my Assembly Patcher, but is also compatible with Hextator’s (it’s in his doc somewhere). I probably won’t get around to making a ups but who knows?
use on an fe7 base - it will not work on fe6 or fe8
Err, you might also want to use my modified version, so you don’t have to worry about weird Eclipse errors. I think I PM’d it to you, and it (should?) work? Wait, lemme re-pm it to you. I use that version in Modular battle, anyway.
you could probably just release that as part of modular battle anyway; modular battle in general pretty much completely obsoletes this so if you release a different one i can deprecate it
Well, I’m hesitant to do so just because I’m especially wary of what bugs Modular Battle might cause (especially with the display hack – I don’t know if there’s something I overlooked), but, well, I guess I can fix those when I come across them…
I guess I’m conflating this with another thing, and after some testing, it is. The effect list there is assuming that the no doubling patch is also in, and re-arranges the list so that the no effect on this one is 0x0C so that the two patches work together.
Yeah, I have another patch for 0xC = doesn’t double. I just stuck that in the nightmare list since why not, and it’s a pretty painless hack to just always have installed.
The links do work now, thanks.
Despite having been hacking games since I was about 12, this specific thing is kind of new territory for me, and I’m a little lost. I have patcher.py, but when I launch it, I get this message.
Now, there’s the possibility that I’m an idiot and am missing a simple step (I’m banking on that, quite frankly), but I’m really not sure how to continue.