@AlfredKamon: See? I told you there’s a hell of a lot more talented people than me.
Though, @Crazycolorz5 reminds me of pretty much what I used to be… except a hell of a lot more motivated and talented with assembly hacks.
Welcome! I look forward to learning from the lurker.
I was just the flashy guy with videos rather than a fully experienced hacker.
Most of my contributions were graphical hacking and maybe documentation of sample importing with Sappy (which I stole pretty much from a Pokémon forum) rather than something you’d expect from an “FE hacker”.
Oh, cool, thn @Agro I think I should be able to do, or at least with heal/mend/physic/fortify heal amounts. It might take longer, but Silence/Berserk/sec. shouldn’t be too bad. I don’t have the first clue how the game calculates range though, so, uh, if anyone’s messed with range before, I could use help there. (I’ll debug it sometime later) @AlfredKamon, Hextator has this one doc on cursors in FE8. I lined up some units in FE7 and found where it keeps its map of units(though it seems to add “ghost columns” or something, odd). I’ll see what I can figure out about FE8.
Aaand complete. You can reroute mag in those calculations to res with only a total of… 14 bytes! Hooray for built-in subroutines that do stuff for you!
Anyway, hf with your res-powered bishops.