Amusing ROMhacking Glitches Thread

Also, for gif size reduction, I fail to show that the boss of this skirmish is a ballista.

Can this please be a spell animation? Just fill the screen with random tiles?

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selects red palading
“You activated my trap card!”

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Real men know easy+normal = Hard mode.

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I have no idea how this happened, and I can’t make it stop.

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I’m gonna bet on hacking 7 being the reason
:hip_and_cool_sunglasses:

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I guess the writing was so good it just… lifted off the page

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I…

I don’t know.

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Today I switched methods for how I was doing my character and class tables, and some interesting things happened.

Hector pls

https://cdn.discordapp.com/attachments/235104303520415745/376950786657222669/rfv-20171105-232726.png
https://cdn.discordapp.com/attachments/235104303520415745/376950789198839829/rfv-20171105-232729.png

https://cdn.discordapp.com/attachments/235104303520415745/376949291672928256/rfv-20171105-232140.png

Before that, I was working with a tool I wrote to insert portraits and realized that both the tool and my compressor have some issues:

Nightmare fuel and modern art

https://puu.sh/yfhY5/6e5b4468ff.png
https://cdn.discordapp.com/attachments/358133989711544322/376745526567370752/rfv-20171105-095157.png
https://cdn.discordapp.com/attachments/358133989711544322/376746172187934722/rfv-20171105-095424.png

Lastly, I had an annoying bug after fixing the character and class tables:

Hector intimidates me, too.

https://cdn.discordapp.com/attachments/358133989711544322/376965601266237440/rfv-20171106-002633.png
This was actually caused by supports left over from vanilla, where a unit will refuse to counterattack their support partner.

While i was looking into ai stuff i somehow caused this to happen

did i just accidentally implement skills in vanilla FE8

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All I did was repoint my death quote table and start a new one with only one entry. So this is what’s happening if there’s no death quote detected? It works fine when there is a quote, though.
I’m hoping this goes away as I add more entries…

EDIT: Yes! I added a crapton more entries, and it fixed it! lol

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It probably needs a stop code at the end of the table which an empty entry will function as

I did have one. An empty entry acts as an end of list code. Having less than about 15 entries seems to cause this.

It shouldn’t; I’ve only had 1 death quote and it worked fine. Are you using 0xFFFF as the character ID?

#define setDeath(index, char, chapter, eventID, textID) "ORG $9ECD4C+(0xC*index); SHORT char; BYTE 0xFF chapter; SHORT eventID textID 0 0"
setDeath(0, Eirika, 0, 0x65, 0xC23)
setDeath(1, 0xFFFF, 0, 0, 0) //terminator

Thanks. This’ll be a better solution. What I did still fixed it though. Weird.

Spuky: Omae wa mou… shindeiru.
Maximus: NANI?! dies seconds later*


Save = expanded

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No idea what caused this. It actually worked fine, despite the glitchy graphics.

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This isn’t the death quote music table, this is the crack smoking table!

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The game looks away from the fancy staves because it’s too amazing to look at

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