Also, for gif size reduction, I fail to show that the boss of this skirmish is a ballista.
Can this please be a spell animation? Just fill the screen with random tiles?
selects red palading
“You activated my trap card!”
Real men know easy+normal = Hard mode.
I have no idea how this happened, and I can’t make it stop.
I’m gonna bet on hacking 7 being the reason
:hip_and_cool_sunglasses:
I guess the writing was so good it just… lifted off the page
I…
I don’t know.
Today I switched methods for how I was doing my character and class tables, and some interesting things happened.
Hector pls
https://cdn.discordapp.com/attachments/235104303520415745/376950786657222669/rfv-20171105-232726.png
https://cdn.discordapp.com/attachments/235104303520415745/376950789198839829/rfv-20171105-232729.png
https://cdn.discordapp.com/attachments/235104303520415745/376949291672928256/rfv-20171105-232140.png
Before that, I was working with a tool I wrote to insert portraits and realized that both the tool and my compressor have some issues:
Nightmare fuel and modern art
https://puu.sh/yfhY5/6e5b4468ff.png
https://cdn.discordapp.com/attachments/358133989711544322/376745526567370752/rfv-20171105-095157.png
https://cdn.discordapp.com/attachments/358133989711544322/376746172187934722/rfv-20171105-095424.png
Lastly, I had an annoying bug after fixing the character and class tables:
Hector intimidates me, too.
https://cdn.discordapp.com/attachments/358133989711544322/376965601266237440/rfv-20171106-002633.png
This was actually caused by supports left over from vanilla, where a unit will refuse to counterattack their support partner.
While i was looking into ai stuff i somehow caused this to happen
did i just accidentally implement skills in vanilla FE8
All I did was repoint my death quote table and start a new one with only one entry. So this is what’s happening if there’s no death quote detected? It works fine when there is a quote, though.
I’m hoping this goes away as I add more entries…
EDIT: Yes! I added a crapton more entries, and it fixed it! lol
It probably needs a stop code at the end of the table which an empty entry will function as
I did have one. An empty entry acts as an end of list code. Having less than about 15 entries seems to cause this.
It shouldn’t; I’ve only had 1 death quote and it worked fine. Are you using 0xFFFF as the character ID?
#define setDeath(index, char, chapter, eventID, textID) "ORG $9ECD4C+(0xC*index); SHORT char; BYTE 0xFF chapter; SHORT eventID textID 0 0"
setDeath(0, Eirika, 0, 0x65, 0xC23)
setDeath(1, 0xFFFF, 0, 0, 0) //terminator
Thanks. This’ll be a better solution. What I did still fixed it though. Weird.
Spuky: Omae wa mou… shindeiru.
Maximus: NANI?! dies seconds later*
The game looks away from the fancy staves
because it’s too amazing to look at