Amusing ROMhacking Glitches Thread

it’s not a bug it’s a feature

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I was trying to do a fake ending event triggered by the boss being defeated(or seizing the throne, I forget) which would then cut back to the map for the final part of the chapter, but this happened.


Note that I was controlling a blue unit with a different class and was five tiles to the right when I triggered the fake ending.

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Featured: Why I have difficulty with Everything Assembler, because this happens when I follow instructions.

Mercifully, the music never got glitchy at all through this; but uh… this continues on for a REALLY long time and I didn’t capture anywhere near all of it.

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So I accidentally proceeded to make a mug that doesn’t actually load up… Which turns out to do a lot of funky things.




…Wan can’t EA, basically; haha…

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k

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Best part is, the game didn’t even freeze.

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“yeah we’re not repointing any more don’t worry about it” - Circles 2k16

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SageMatthis : I wonder how my units would do against each other. I suppose I should test them in the link arena!
Enters link arena menu. Selects option to create team. Chooses most recent/farthest chapter.
SageMatthis: I suppose I should select my units…


SageMatthis: Blagh! ̶W̶h̶o̶ What the heck are you? Why do I not remember using you ever? Oh well. Might as well select-
*Game freezes then crashes
Rewinds to before selection
SageMatthis: Let’s just… manage the inventory!
Heads over to manage the inventory(ies?)

SageMatthis: Huh? Is it just me or do they look… different from before? Nah, must be my eyesight again.

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When you go back to fix some old stuff and it just explodes.

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u baad u baad
[tony] stark? [ned] stark???

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Probably ned, given how dead that rom is

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I don’t really know what is happening nor why its happening

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Within the tent lies the gateway to hell

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I somehow killed movement range using nmm2csv


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Some of you may know that the level-up screen with animations on (which is shared with the promotion screen) is completely different from the level-up screen with animations off (differences are 1) the ‘Level Up!’ banners are different, and 2) the background layer slides in from the bottom vs from the left side).

I set out to correct this, using our newly discovered properties of the funky struct.

It did not end well.

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The brave soldier was posthumously promoted for his bravery for fighting against the immortal Seth. May his sacrifice never be forgotten.

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Healers gone wild
They heal n steal

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Never try to rewrite the stat screen routines when you’re tired.

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This is Circles’ fault. EDIT: I lied. But I still blame Circles.

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I’m taking credit for this one thx

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