CharacterEventBothWays(0x2E, SthNoteBridge, Eliwood, 0x83)
CharacterEventBothWays(0x2E, SthNoteBridge, Lyn, 0x83)
CharacterEventBothWays(0x2E, SthNoteBridge, Heath, 0x83)
CharacterEventBothWays(0x2E, SthNoteBridge, Leila, 0x83)
// Basically 0x83 is the shiny thing on the ground that a character can interact with. which takes the char slot 0x83
SthShiny:
UNIT 0x83 0x6E 0x00 Level(1, NPC, 0) [9,15] [9,15] [0x00] Guard
UNIT
// this unit gets loaded after an event is done
SthNoteBridge:
ITGV MysNote7 // Cryptic Note item that uses the Emblem Seal icon
REMA
DISA 0x83
ENUN
ENDA
// this is the event that happens when you talk to the shiny thing. Simple enough, right?
or this
The item a character actually gets seems to be garbage. And I’ve tried literally everything to figure out why and how it would give garbage.
the fucked up thing is it was working normally, but after closing everything down and coming back to it, it started giving me a garbage item. Then I looked in my events and I realized I literally didn’t change anything. Then I spent a literal hour with @Primefusion and @Snow trying to figure out ways to fix the issue.
We ended up using every trick in the book to trouble shoot it. And eventually I used another character ID. That worked only for a bit, but then afterwards, what was supposed to happen, stopped happening and the garbage item giving began anew.
it gets even more fucked up for me. Because If I just go from this
CharacterEventBothWays(0x2E, SthNoteBridge, Eliwood, 0x83)
to this
CharacterEventBothWays(0x2E, SthNoteBridge, Eliwood, Lyn) //or whoever else on the map
i get the correct item.
so then I was like, okay. Fine. I won’t use character ID’s around there for a ITGV event. I’ll use like, Louise instead,
But again, no dice.
Prime and I even went in HxD to see if the game is misinterpreting the event. But again, nothing out of the ordinary.
Its the item is becoming garbage for reasons I don’t understand!??!!?!