WeaponRankEX [Documentation for FEBuilder]
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38
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3738
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March 24, 2024
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[Engage] Code Editing notes
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5
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1794
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March 23, 2024
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[Engage] Basic save editing notes
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6
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7790
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March 7, 2024
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[FE4] In-Depth Guide To Battle Sprite Data
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0
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150
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February 18, 2024
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How to wash MIDI with dominoes (How to Fix an Error Midi)
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6
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196
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February 3, 2024
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How to transplant instruments
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6
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182
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February 2, 2024
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FE7 & FE8 Prototype Offsets & Findings
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8
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1883
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January 1, 2024
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[FE6] Title screen background palette location
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0
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152
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December 31, 2023
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XMAP Chapters [FE6]
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4
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1221
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December 31, 2023
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Researches on Battle History Password
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11
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958
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December 30, 2023
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[FE7] Convoy RAM Location
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1
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173
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December 30, 2023
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How to make the antitoxin heal
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0
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195
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December 19, 2023
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Galle's AI write up from 6 months ago
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3
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433
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December 15, 2023
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[FE7] The Official AI Documentation Thread
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181
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35528
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August 8, 2023
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HP Bar Image/Location/Moving
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3
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1159
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July 19, 2023
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Reserach on LevelUp Screen
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16
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1882
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June 22, 2023
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The FE3 Arena's Opponent Selection Method
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0
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429
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June 4, 2023
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FEE3 Documentation
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39
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3658
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May 3, 2023
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Hack Planning Template
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2
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1260
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March 4, 2023
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Fire Emblem Engage All Texts (English + Japanese + Chinese)
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0
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1609
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January 19, 2023
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Control Enemy + NPC units [FE8]
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13
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7413
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November 17, 2022
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Idea to make C26/C27 battle animation script command usable in custom animations
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8
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1000
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November 9, 2022
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GBA Fire Emblem Data Maps
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2
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825
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October 6, 2022
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[FE14] Misc Notes on Fates
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15
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3490
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September 25, 2022
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[FE8] Branched Promotion Screen procs and functions
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9
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3384
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September 23, 2022
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Erase your save data at the start of the game
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4
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921
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August 21, 2022
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Desert items and secondary RNs in FE6
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0
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589
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August 1, 2022
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[ASM] Notes on Calling Subroutines
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8
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2986
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July 26, 2022
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GBA Hacking in C
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3
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7216
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July 19, 2022
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Trap (All difficulties) vs Trap (Hard mode)
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0
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495
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July 19, 2022
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